Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.583590984344 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/shaders/ParseTest3.frag fail 1.10 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/glslparsertest/shaders/ParseTest3.frag: Fragment shader was successfully compiled to run on hardware. Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] void main() { const vec4 v = vec4(normalize(vec4(1))); // builtIn functions do not return const const vec4 v1 = vec4(clamp(1.0, .20, 3.0)); // builtIn functions do not return const float f = 1.0; const vec4 v2 = vec4(float(vec4(1,2,3,f))); // f is not constant gl_FragColor = v + v1 + v2; } |