Results for spec/glsl-1.30/unsigned-mismatch-02.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.233000040054
note Returncode was 1
errors
  • Successfully compiled vertex shader tests/spec/glsl-1.30\\compiler\\arithmetic-operators\\unsigned-mismatch-02.vert: Vertex shader was successfully compiled to run on hardware.
  • WARNING: 0:17: warning(#283) Implicit cast from int to uint
info
Returncode: 1

Errors:
Successfully compiled vertex shader tests/spec/glsl-1.30\compiler\arithmetic-operators\unsigned-mismatch-02.vert: Vertex shader was successfully compiled to run on hardware.
 WARNING: 0:17: warning(#283) Implicit cast from int to uint


Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.30
// [end config]
//
// Add together an int and an uint, expecint uint as result.
//
// From section 5.9 of the GLSL 1.30 spec:
//     If the operands [to a binary arithmetic operator] are integer types,
//     they must both be signed or both be unsigned.

#version 130

float f() {
	int x = 0;
	uint y = 0u;
	uint z = x + y;
	return 0.0;
}

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