Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.233000040054 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled vertex shader tests/spec/glsl-1.30\compiler\arithmetic-operators\unsigned-mismatch-02.vert: Vertex shader was successfully compiled to run on hardware. WARNING: 0:17: warning(#283) Implicit cast from int to uint Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.30 // [end config] // // Add together an int and an uint, expecint uint as result. // // From section 5.9 of the GLSL 1.30 spec: // If the operands [to a binary arithmetic operator] are integer types, // they must both be signed or both be unsigned. #version 130 float f() { int x = 0; uint y = 0u; uint z = x + y; return 0.0; } |