Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.250999927521 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled fragment shader tests/spec/glsl-1.30\compiler\interpolation-qualifiers\smooth-varying-01.frag: Fragment shader was successfully compiled to run on hardware.
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.30
// [end config]
//
// 'smooth' cannot be applied to 'varying'.
//
// From section 4.3 of the GLSL 1.30 spec:
// These interpolation qualifiers may only precede the qualifiers in,
// centroid in, out, or centroid out in a declaration. They do not apply
// to the deprecated storage qualifiers varying or centroid varying.
#version 130
smooth varying float x;
float f() {
return 0.0;
}
|