Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.250999927521 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/spec/glsl-1.30\compiler\interpolation-qualifiers\smooth-varying-01.frag: Fragment shader was successfully compiled to run on hardware. Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.30 // [end config] // // 'smooth' cannot be applied to 'varying'. // // From section 4.3 of the GLSL 1.30 spec: // These interpolation qualifiers may only precede the qualifiers in, // centroid in, out, or centroid out in a declaration. They do not apply // to the deprecated storage qualifiers varying or centroid varying. #version 130 smooth varying float x; float f() { return 0.0; } |