Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.250999927521 | 
| note | Returncode was 1 | 
| errors | 
  | 
| info | Returncode: 1
Errors:
Successfully compiled fragment shader tests/spec/glsl-1.30\compiler\interpolation-qualifiers\smooth-varying-01.frag: Fragment shader was successfully compiled to run on hardware.
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.30
// [end config]
//
// 'smooth' cannot be applied to 'varying'.
//
// From section 4.3 of the GLSL 1.30 spec:
//     These interpolation qualifiers may only precede the qualifiers in,
//     centroid in, out, or centroid out in a declaration. They do not apply
//     to the deprecated storage qualifiers varying or centroid varying.
#version 130
smooth varying float x;
float f() {
	return 0.0;
}
 |