Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.234999895096 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled fragment shader tests/spec/glsl-1.30\compiler\constant-expressions\sampler-array-index-02.frag: Fragment shader was successfully compiled to run on hardware.
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.30
// [end config]
//
// Check that sampler arrays cannot be indexed with non-constant expressions.
//
// From page 23 (29 of PDF) of GLSL 1.30 spec:
// Samplers aggregated into arrays within a shader (using square brackets
// [ ]) can only be indexed with integral constant expressions
#version 130
uniform int x = 0;
uniform sampler2D a[4];
float f() {
vec4 v = texture(a[x], vec2(0.0, 0.0));
return 0.0;
}
|