Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.236000061035 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled fragment shader tests/spec/glsl-1.30\compiler\precision-qualifiers\precision-struct-02.frag: Fragment shader was successfully compiled to run on hardware.
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.30
// [end config]
//
// Precision qualifiers cannot be applied to structs.
//
// This test declares the struct, but none of its members, with a precision
// qualifier.
//
// See section 4.5.2 of the GLSL 1.30 spec.
#version 130
highp struct s {
float a;
};
float f() {
return 0.0;
}
|