Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.25 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled fragment shader tests/spec/glsl-1.30\compiler\precision-qualifiers\precision-bool-02.frag: Fragment shader was successfully compiled to run on hardware.
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.30
// [end config]
//
// Precision qualifiers cannot be applied to boolean vectors.
//
// From section 4.5.2 of the GLSL 1.30 spec:
// Literal constants do not have precision qualifiers. Neither do Boolean
// variables.
#version 130
float f() {
lowp bvec2 v;
return 0.0;
}
|