Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.234000205994 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/spec/glsl-1.30\compiler\precision-qualifiers\precision-bool-01.frag: Fragment shader was successfully compiled to run on hardware. Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.30 // [end config] // // Precision qualifiers cannot be applied to bool variables. // // From section 4.5.2 of the GLSL 1.30 spec: // Literal constants do not have precision qualifiers. Neither do Boolean // variables. #version 130 float f() { highp bool b; return 0.0; } |