Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.233000040054 | 
| note | Returncode was 1 | 
| errors | 
  | 
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/spec/glsl-1.30\preprocessor\feature-macros\gl_fragment_precision_high.vert: Vertex shader failed to compile with the following errors:
ERROR: 0:18: error(#247) Function return is not matching type
ERROR: error(#273) 1 compilation errors.  No code generated
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.30
// [end config]
//
// From section 4.5.4 of the GLSL 1.30 spec:
//     "The built-in macro GL_FRAGMENT_PRECISION_HIGH is defined to 1:
//         #define GL_FRAGMENT_PRECISION_HIGH 1
//     This macro is available in both the vertex and fragment languages."
#version 130
#if GL_FRAGMENT_PRECISION_HIGH != 1
#   error GL_FRAGMENT_PRECISION_HIGH != 1
#endif
float f() {
	return 0;
}
 |