Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.233000040054 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/spec/glsl-1.30\preprocessor\feature-macros\gl_fragment_precision_high.vert: Vertex shader failed to compile with the following errors: ERROR: 0:18: error(#247) Function return is not matching type ERROR: error(#273) 1 compilation errors. No code generated Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.30 // [end config] // // From section 4.5.4 of the GLSL 1.30 spec: // "The built-in macro GL_FRAGMENT_PRECISION_HIGH is defined to 1: // #define GL_FRAGMENT_PRECISION_HIGH 1 // This macro is available in both the vertex and fragment languages." #version 130 #if GL_FRAGMENT_PRECISION_HIGH != 1 # error GL_FRAGMENT_PRECISION_HIGH != 1 #endif float f() { return 0; } |