Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.248000144958 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled vertex shader tests/spec/glsl-1.10\compiler\expressions\invalid-logic-not-06.vert: Vertex shader was successfully compiled to run on hardware. WARNING: 0:15: warning(#254) Signature matching could not take type conversions into account in implicit GLSL version number 110 A Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.10 // [end config] #ifdef GL_ES precision mediump float; #endif void A(int x) { } void main() { // "0" is not boolean, so the logical-not operator cannot be applied // to it. A(!0); gl_Position = vec4(0.0); } |