Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.248000144958 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled vertex shader tests/spec/glsl-1.10\compiler\expressions\invalid-logic-not-06.vert: Vertex shader was successfully compiled to run on hardware.
WARNING: 0:15: warning(#254) Signature matching could not take type conversions into account in implicit GLSL version number 110 A
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.10
// [end config]
#ifdef GL_ES
precision mediump float;
#endif
void A(int x) { }
void main() {
// "0" is not boolean, so the logical-not operator cannot be applied
// to it.
A(!0);
gl_Position = vec4(0.0);
}
|