Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.231000185013 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled vertex shader tests/spec/glsl-1.10\compiler\expressions\invalid-logic-not-03.vert: Vertex shader was successfully compiled to run on hardware. Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.10 // [end config] #ifdef GL_ES precision mediump float; #endif uniform int a; void main() { // a is not boolean, so the logical-not operator cannot be applied // to it. Further, the result of the logical-not operator is boolean, // so it cannot be assigned to a variable of type int. int x = !a; gl_Position = vec4(x); } |