Results for spec/ARB_explicit_attrib_location/in-04.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.233999967575
note Returncode was 1
errors
  • Failed to compile fragment shader tests/spec/arb_explicit_attrib_location\\1.20\\compiler\\in-04.frag: Fragment shader failed to compile with the following errors:
  • ERROR: 0:17: error(#355) layout location can only set once.
  • ERROR: error(#273) 1 compilation errors. No code generated
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/spec/arb_explicit_attrib_location\1.20\compiler\in-04.frag: Fragment shader failed to compile with the following errors:
ERROR: 0:17: error(#355) layout location can only set once. 
ERROR: error(#273) 1 compilation errors.  No code generated



Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.20
// extension: GL_ARB_explicit_attrib_location
// [end config]
//
// From the GL_ARB_explicit_attrib_location spec:
//
//     "Vertex shaders allow input layout qualifiers on input variable
//     declarations."
//
// Just as output layouts are not allowed in vertex shaders, input
// layouts are not allowed in fragment shaders.

#version 120
#extension GL_ARB_explicit_attrib_location: require
layout(location = 0) in vec4 color;

void main()
{
	gl_FragColor = color;
}

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