Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.233999967575 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/spec/arb_explicit_attrib_location\1.20\compiler\in-04.frag: Fragment shader failed to compile with the following errors: ERROR: 0:17: error(#355) layout location can only set once. ERROR: error(#273) 1 compilation errors. No code generated Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.20 // extension: GL_ARB_explicit_attrib_location // [end config] // // From the GL_ARB_explicit_attrib_location spec: // // "Vertex shaders allow input layout qualifiers on input variable // declarations." // // Just as output layouts are not allowed in vertex shaders, input // layouts are not allowed in fragment shaders. #version 120 #extension GL_ARB_explicit_attrib_location: require layout(location = 0) in vec4 color; void main() { gl_FragColor = color; } |