Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.230000019073 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled vertex shader tests/glslparsertest/glsl2\unsized-array-non-const-index.vert: Vertex shader was successfully compiled to run on hardware.
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
uniform int n;
void main()
{
for (int i = 0; i < n; i++) {
gl_TexCoord[i] = vec4(0.5, 0.5, 0.5, 0.5) * float(i);
}
}
|