Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.233999967575 | 
| note | Returncode was 1 | 
| errors | 
  | 
| info | Returncode: 1
Errors:
Successfully compiled fragment shader tests/glslparsertest/glsl2\tex_lod-08.frag: Fragment shader was successfully compiled to run on hardware.
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* FAIL
 * Without GLSL 1.40 or GL_ARB_shader_texture_lod, the "Lod" versions of the
 * texture lookup functions are not available in fragment shaders.
 */
uniform sampler2D s;
varying vec4 coord;
varying float lod;
void main()
{
  gl_FragColor = texture2DProjLod(s, coord, lod);
}
 |