Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.231999874115 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled vertex shader tests/glslparsertest/glsl2\invariant-05.vert: Vertex shader was successfully compiled to run on hardware.
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.20
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* FAIL -
*
* From page 27 (page 33 of the PDF) of the GLSL 1.20 spec:
*
* "All uses of invariant must be at the global scope, and before any use
* of the variables being declared as invariant."
*/
#version 120
void main()
{
gl_Position = gl_Vertex;
}
invariant gl_Position;
|