Results for glslparsertest/glsl2/invariant-03.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.233000040054
note Returncode was 1
errors
  • Successfully compiled vertex shader tests/glslparsertest/glsl2\\invariant-03.vert: Vertex shader was successfully compiled to run on hardware.
info
Returncode: 1

Errors:
Successfully compiled vertex shader tests/glslparsertest/glsl2\invariant-03.vert: Vertex shader was successfully compiled to run on hardware.



Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.20
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]

/* FAIL -
 *
 * From page 27 (page 33 of the PDF) of the GLSL 1.20 spec:
 *
 *     "All uses of invariant must be at the global scope, and before any use
 *     of the variables being declared as invariant."
 */
#version 120

void main() 
{
  invariant gl_Position;

  gl_Position = gl_Vertex;
}

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