Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.236000061035 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/glslparsertest/glsl2\invariant-02.vert: Vertex shader failed to compile with the following errors:
ERROR: 0:19: error(#168) Reserved built-in name gl_FrontColor
ERROR: 0:19: error(#178) Illegal use of type 'void' gl_FrontColor
ERROR: 0:19: error(#168) Reserved built-in name gl_BackColor
ERROR: 0:19: error(#178) Illegal use of type 'void' gl_BackColor
ERROR: error(#273) 4 compilation errors. No code generated
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.20
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* PASS -
*
* From page 27 (page 33 of the PDF) of the GLSL 1.20 spec:
*
* "The invariant keyword can be followed by a comma separated list of
* previously declared identifiers."
*/
#version 120
invariant gl_Position, gl_FrontColor, gl_BackColor;
void main() { }
|