Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.236000061035 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled vertex shader tests/glslparsertest/glsl2\condition-06.vert: Vertex shader was successfully compiled to run on hardware.
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
/* FAIL
*
* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
*
* "The second and third expressions must be the same type, but can be of
* any type other than an array."
*/
uniform bool selector;
uniform vec4 a[2];
uniform vec4 b[2];
uniform int idx;
void main()
{
gl_Position = (selector ? a : b)[idx];
}
|