Results for glslparsertest/glsl2/condition-05.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.246999979019
note Returncode was 1
errors
  • Failed to compile vertex shader tests/glslparsertest/glsl2\\condition-05.vert: Vertex shader failed to compile with the following errors:
  • ERROR: 0:20: error(#162) Wrong operand types no operation \':\' exists that takes a left-hand operand of type \'const float\' and a right operand of type \'uniform highp int\' (or there is no acceptable conversion)
  • ERROR: error(#273) 1 compilation errors. No code generated
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/glslparsertest/glsl2\condition-05.vert: Vertex shader failed to compile with the following errors:
ERROR: 0:20: error(#162) Wrong operand types no operation ':' exists that takes a left-hand operand of type 'const float' and a right operand of type 'uniform highp int' (or there is no acceptable conversion)
ERROR: error(#273) 1 compilation errors.  No code generated



Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.20
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]

#version 120
/* PASS */

uniform bool a;
uniform int b;

void main()
{
  float x;

  x = (a) ? 2.0 : b;
  gl_Position = vec4(x);
}

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