Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.246999979019 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/glslparsertest/glsl2\condition-05.vert: Vertex shader failed to compile with the following errors: ERROR: 0:20: error(#162) Wrong operand types no operation ':' exists that takes a left-hand operand of type 'const float' and a right operand of type 'uniform highp int' (or there is no acceptable conversion) ERROR: error(#273) 1 compilation errors. No code generated Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.20 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] #version 120 /* PASS */ uniform bool a; uniform int b; void main() { float x; x = (a) ? 2.0 : b; gl_Position = vec4(x); } |