Results for glslparsertest/glsl2/bit-shift-assign-07.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.233000040054
note Returncode was 1
errors
  • Failed to compile fragment shader tests/glslparsertest/glsl2\\bit-shift-assign-07.frag: Fragment shader failed to compile with the following errors:
  • WARNING: 0:46: warning(#283) Implicit cast from int to uint
  • WARNING: 0:47: warning(#283) Implicit cast from int to uint
  • WARNING: 0:51: warning(#283) Implicit cast from int to uint
  • WARNING: 0:52: warning(#283) Implicit cast from int to uint
  • WARNING: 0:56: warning(#283) Implicit cast from int to uint
  • WARNING: 0:57: warning(#283) Implicit cast from int to uint
  • ERROR: 0:63: error(#160) Cannot convert from \'const unsigned int\' to \'mediump 2-component vector of int\'
  • ERROR: 0:64: error(#160) Cannot convert from \'const unsigned int\' to \'mediump 2-component vector of int\'
  • ERROR: 0:68: error(#160) Cannot convert from \'const unsigned int\' to \'mediump 3-component vector of int\'
  • ERROR: 0:69: error(#160) Cannot convert from \'const unsigned int\' to \'mediump 3-component vector of int\'
  • ERROR: 0:73: error(#160) Cannot convert from \'const unsigned int\' to \'mediump 4-component vector of int\'
  • ERROR: 0:74: error(#160) Cannot convert from \'const unsigned int\' to \'mediump 4-component vector of int\'
  • ERROR: error(#273) 6 compilation errors. No code generated
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/glslparsertest/glsl2\bit-shift-assign-07.frag: Fragment shader failed to compile with the following errors:
WARNING: 0:46: warning(#283) Implicit cast from int to uint
WARNING: 0:47: warning(#283) Implicit cast from int to uint
WARNING: 0:51: warning(#283) Implicit cast from int to uint
WARNING: 0:52: warning(#283) Implicit cast from int to uint
WARNING: 0:56: warning(#283) Implicit cast from int to uint
WARNING: 0:57: warning(#283) Implicit cast from int to uint
ERROR: 0:63: error(#160) Cannot convert from 'const unsigned int' to 'mediump 2-component vector of int'
ERROR: 0:64: error(#160) Cannot convert from 'const unsigned int' to 'mediump 2-component vector of int'
ERROR: 0:68: error(#160) Cannot convert from 'const unsigned int' to 'mediump 3-component vector of int'
ERROR: 0:69: error(#160) Cannot convert from 'const unsigned int' to 'mediump 3-component vector of int'
ERROR: 0:73: error(#160) Cannot convert from 'const unsigned int' to 'mediump 4-component vector of int'
ERROR: 0:74: error(#160) Cannot convert from 'const unsigned int' to 'mediump 4-component vector of int'
ERROR: error(#273) 6 compilation errors.  No code generated



Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.30
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]

// Expected: PASS, glsl == 1.30
//
// Description: bit-shift-assign with argument types:
//     - (ivecN, int)
//     - (uvecN, int)
//     - (ivecN, uint)
//     - (uvecN, uint)
//
// From page 50 (page 56 of PDF) of the GLSL 1.30 spec:
// "One operand can be signed while the other is unsigned. [...] If the first
// operand is a vector, the second operand must be a scalar or a vector,"


#version 130
void main() {
    // (ivecN, int) --------------------------

    // (ivec2, int)
    ivec2 v00 = ivec2(0, 1);
    v00 <<= 7;
    v00 >>= 7;

    // (ivec3, int)
    ivec3 v01 = ivec3(0, 1, 2);
    v01 <<= 7;
    v01 >>= 7;

    // (ivec4, int)
    ivec4 v02 = ivec4(0, 1, 2, 3);
    v02 <<= 7;
    v02 >>= 7;

    // (uvecN, int) --------------------------

    // (uvec2, int)
    uvec2 v10 = uvec2(0, 1);
    v10 <<= 7;
    v10 >>= 7;

    // (uvec3, int)
    uvec3 v11 = uvec3(0, 1, 2);
    v11 <<= 7;
    v11 >>= 7;

    // (uvec4, int)
    uvec4 v12 = uvec4(0, 1, 2, 3);
    v12 <<= 7;
    v12 >>= 7;

    // (ivecN, uint) --------------------------

    // (ivec2, uint)
    ivec2 v20 = ivec2(0, 1);
    v20 <<= uint(7);
    v20 >>= uint(7);

    // (ivec3, uint)
    ivec3 v21 = ivec3(0, 1, 2);
    v21 <<= uint(7);
    v21 >>= uint(7);

    // (ivec4, uint)
    ivec4 v22 = ivec4(0, 1, 2, 3);
    v22 <<= uint(7);
    v22 >>= uint(7);

    // (uvecN, uint) --------------------------

    // (uvec2, uint)
    uvec2 v30 = uvec2(0, 1);
    v30 <<= uint(7);
    v30 >>= uint(7);

    // (uvec3, uint)
    uvec3 v31 = uvec3(0, 1, 2);
    v31 <<= uint(7);
    v31 >>= uint(7);

    // (uvec4, uint)
    uvec4 v32 = uvec4(0, 1, 2, 3);
    v32 <<= uint(7);
    v32 >>= uint(7);
}

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