Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.233000040054 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/glslparsertest/glsl2\bit-shift-assign-07.frag: Fragment shader failed to compile with the following errors:
WARNING: 0:46: warning(#283) Implicit cast from int to uint
WARNING: 0:47: warning(#283) Implicit cast from int to uint
WARNING: 0:51: warning(#283) Implicit cast from int to uint
WARNING: 0:52: warning(#283) Implicit cast from int to uint
WARNING: 0:56: warning(#283) Implicit cast from int to uint
WARNING: 0:57: warning(#283) Implicit cast from int to uint
ERROR: 0:63: error(#160) Cannot convert from 'const unsigned int' to 'mediump 2-component vector of int'
ERROR: 0:64: error(#160) Cannot convert from 'const unsigned int' to 'mediump 2-component vector of int'
ERROR: 0:68: error(#160) Cannot convert from 'const unsigned int' to 'mediump 3-component vector of int'
ERROR: 0:69: error(#160) Cannot convert from 'const unsigned int' to 'mediump 3-component vector of int'
ERROR: 0:73: error(#160) Cannot convert from 'const unsigned int' to 'mediump 4-component vector of int'
ERROR: 0:74: error(#160) Cannot convert from 'const unsigned int' to 'mediump 4-component vector of int'
ERROR: error(#273) 6 compilation errors. No code generated
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.30
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
// Expected: PASS, glsl == 1.30
//
// Description: bit-shift-assign with argument types:
// - (ivecN, int)
// - (uvecN, int)
// - (ivecN, uint)
// - (uvecN, uint)
//
// From page 50 (page 56 of PDF) of the GLSL 1.30 spec:
// "One operand can be signed while the other is unsigned. [...] If the first
// operand is a vector, the second operand must be a scalar or a vector,"
#version 130
void main() {
// (ivecN, int) --------------------------
// (ivec2, int)
ivec2 v00 = ivec2(0, 1);
v00 <<= 7;
v00 >>= 7;
// (ivec3, int)
ivec3 v01 = ivec3(0, 1, 2);
v01 <<= 7;
v01 >>= 7;
// (ivec4, int)
ivec4 v02 = ivec4(0, 1, 2, 3);
v02 <<= 7;
v02 >>= 7;
// (uvecN, int) --------------------------
// (uvec2, int)
uvec2 v10 = uvec2(0, 1);
v10 <<= 7;
v10 >>= 7;
// (uvec3, int)
uvec3 v11 = uvec3(0, 1, 2);
v11 <<= 7;
v11 >>= 7;
// (uvec4, int)
uvec4 v12 = uvec4(0, 1, 2, 3);
v12 <<= 7;
v12 >>= 7;
// (ivecN, uint) --------------------------
// (ivec2, uint)
ivec2 v20 = ivec2(0, 1);
v20 <<= uint(7);
v20 >>= uint(7);
// (ivec3, uint)
ivec3 v21 = ivec3(0, 1, 2);
v21 <<= uint(7);
v21 >>= uint(7);
// (ivec4, uint)
ivec4 v22 = ivec4(0, 1, 2, 3);
v22 <<= uint(7);
v22 >>= uint(7);
// (uvecN, uint) --------------------------
// (uvec2, uint)
uvec2 v30 = uvec2(0, 1);
v30 <<= uint(7);
v30 >>= uint(7);
// (uvec3, uint)
uvec3 v31 = uvec3(0, 1, 2);
v31 <<= uint(7);
v31 >>= uint(7);
// (uvec4, uint)
uvec4 v32 = uvec4(0, 1, 2, 3);
v32 <<= uint(7);
v32 >>= uint(7);
}
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