Results for glslparsertest/glsl2/bit-shift-assign-06.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.234999895096
note Returncode was 1
errors
  • Failed to compile fragment shader tests/glslparsertest/glsl2\\bit-shift-assign-06.frag: Fragment shader failed to compile with the following errors:
  • ERROR: 0:24: error(#160) Cannot convert from \'const 2-component vector of unsigned int\' to \'mediump 2-component vector of int\'
  • ERROR: 0:25: error(#160) Cannot convert from \'const 2-component vector of unsigned int\' to \'mediump 2-component vector of int\'
  • ERROR: 0:28: error(#160) Cannot convert from \'const 3-component vector of unsigned int\' to \'mediump 3-component vector of int\'
  • ERROR: 0:29: error(#160) Cannot convert from \'const 3-component vector of unsigned int\' to \'mediump 3-component vector of int\'
  • ERROR: 0:32: error(#160) Cannot convert from \'const 4-component vector of unsigned int\' to \'mediump 4-component vector of int\'
  • ERROR: 0:33: error(#160) Cannot convert from \'const 4-component vector of unsigned int\' to \'mediump 4-component vector of int\'
  • WARNING: 0:38: warning(#283) Implicit cast from ivec2 to uvec2
  • WARNING: 0:39: warning(#283) Implicit cast from ivec2 to uvec2
  • WARNING: 0:42: warning(#283) Implicit cast from ivec3 to uvec3
  • WARNING: 0:43: warning(#283) Implicit cast from ivec3 to uvec3
  • WARNING: 0:46: warning(#283) Implicit cast from ivec4 to uvec4
  • WARNING: 0:47: warning(#283) Implicit cast from ivec4 to uvec4
  • ERROR: error(#273) 6 compilation errors. No code generated
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/glslparsertest/glsl2\bit-shift-assign-06.frag: Fragment shader failed to compile with the following errors:
ERROR: 0:24: error(#160) Cannot convert from 'const 2-component vector of unsigned int' to 'mediump 2-component vector of int'
ERROR: 0:25: error(#160) Cannot convert from 'const 2-component vector of unsigned int' to 'mediump 2-component vector of int'
ERROR: 0:28: error(#160) Cannot convert from 'const 3-component vector of unsigned int' to 'mediump 3-component vector of int'
ERROR: 0:29: error(#160) Cannot convert from 'const 3-component vector of unsigned int' to 'mediump 3-component vector of int'
ERROR: 0:32: error(#160) Cannot convert from 'const 4-component vector of unsigned int' to 'mediump 4-component vector of int'
ERROR: 0:33: error(#160) Cannot convert from 'const 4-component vector of unsigned int' to 'mediump 4-component vector of int'
WARNING: 0:38: warning(#283) Implicit cast from ivec2 to uvec2
WARNING: 0:39: warning(#283) Implicit cast from ivec2 to uvec2
WARNING: 0:42: warning(#283) Implicit cast from ivec3 to uvec3
WARNING: 0:43: warning(#283) Implicit cast from ivec3 to uvec3
WARNING: 0:46: warning(#283) Implicit cast from ivec4 to uvec4
WARNING: 0:47: warning(#283) Implicit cast from ivec4 to uvec4
ERROR: error(#273) 6 compilation errors.  No code generated



Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.30
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]

// Expected: PASS, glsl == 1.30
//
// Description: bit-shift-assign with argument types:
//     - (ivecN, uvecN)
//     - (uvecN, ivecN)
//
// From page 50 (page 56 of PDF) of the GLSL 1.30 spec:
// "One operand can be signed while the other is unsigned."

#version 130
void main() {
    // (ivecN, uvecN) --------------------------

    ivec2 iv2 = ivec2(0, 1);
    iv2 <<= uvec2(0, 1);
    iv2 >>= uvec2(0, 1);

    ivec3 iv3 = ivec3(0, 1, 2);
    iv3 <<= uvec3(0, 1, 2);
    iv3 >>= uvec3(0, 1, 2);

    ivec4 iv4 = ivec4(0, 1, 2, 3);
    iv4 <<= uvec4(0, 1, 2, 3);
    iv4 >>= uvec4(0, 1, 2, 3);

    // (uvecN, ivecN) --------------------------

    uvec2 uv2 = uvec2(0, 1);
    uv2 <<= ivec2(0, 1);
    uv2 >>= ivec2(0, 1);

    uvec3 uv3 = uvec3(0, 1, 2);
    uv3 <<= ivec3(0, 1, 2);
    uv3 >>= ivec3(0, 1, 2);

    uvec4 uv4 = uvec4(0, 1, 2, 3);
    uv4 <<= ivec4(0, 1, 2, 3);
    uv4 >>= ivec4(0, 1, 2, 3);
}

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