Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.234999895096 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/glslparsertest/glsl2\bit-shift-assign-06.frag: Fragment shader failed to compile with the following errors: ERROR: 0:24: error(#160) Cannot convert from 'const 2-component vector of unsigned int' to 'mediump 2-component vector of int' ERROR: 0:25: error(#160) Cannot convert from 'const 2-component vector of unsigned int' to 'mediump 2-component vector of int' ERROR: 0:28: error(#160) Cannot convert from 'const 3-component vector of unsigned int' to 'mediump 3-component vector of int' ERROR: 0:29: error(#160) Cannot convert from 'const 3-component vector of unsigned int' to 'mediump 3-component vector of int' ERROR: 0:32: error(#160) Cannot convert from 'const 4-component vector of unsigned int' to 'mediump 4-component vector of int' ERROR: 0:33: error(#160) Cannot convert from 'const 4-component vector of unsigned int' to 'mediump 4-component vector of int' WARNING: 0:38: warning(#283) Implicit cast from ivec2 to uvec2 WARNING: 0:39: warning(#283) Implicit cast from ivec2 to uvec2 WARNING: 0:42: warning(#283) Implicit cast from ivec3 to uvec3 WARNING: 0:43: warning(#283) Implicit cast from ivec3 to uvec3 WARNING: 0:46: warning(#283) Implicit cast from ivec4 to uvec4 WARNING: 0:47: warning(#283) Implicit cast from ivec4 to uvec4 ERROR: error(#273) 6 compilation errors. No code generated Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.30 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] // Expected: PASS, glsl == 1.30 // // Description: bit-shift-assign with argument types: // - (ivecN, uvecN) // - (uvecN, ivecN) // // From page 50 (page 56 of PDF) of the GLSL 1.30 spec: // "One operand can be signed while the other is unsigned." #version 130 void main() { // (ivecN, uvecN) -------------------------- ivec2 iv2 = ivec2(0, 1); iv2 <<= uvec2(0, 1); iv2 >>= uvec2(0, 1); ivec3 iv3 = ivec3(0, 1, 2); iv3 <<= uvec3(0, 1, 2); iv3 >>= uvec3(0, 1, 2); ivec4 iv4 = ivec4(0, 1, 2, 3); iv4 <<= uvec4(0, 1, 2, 3); iv4 >>= uvec4(0, 1, 2, 3); // (uvecN, ivecN) -------------------------- uvec2 uv2 = uvec2(0, 1); uv2 <<= ivec2(0, 1); uv2 >>= ivec2(0, 1); uvec3 uv3 = uvec3(0, 1, 2); uv3 <<= ivec3(0, 1, 2); uv3 >>= ivec3(0, 1, 2); uvec4 uv4 = uvec4(0, 1, 2, 3); uv4 <<= ivec4(0, 1, 2, 3); uv4 >>= ivec4(0, 1, 2, 3); } |