Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.232000112534 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/glslparsertest/glsl2\bit-shift-assign-05.frag: Fragment shader failed to compile with the following errors: ERROR: 0:23: error(#160) Cannot convert from 'const unsigned int' to 'mediump int' WARNING: 0:27: warning(#283) Implicit cast from int to uint ERROR: error(#273) 1 compilation errors. No code generated Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.30 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] // Expected: PASS, glsl == 1.30 // // Description: bit-shift-assign with argument types: // - (int, uint) // - (uint, int) // // From page 50 (page 56 of PDF) of the GLSL 1.30 spec: // "One operand can be signed while the other is unsigned." #version 130 void main() { // int <<= uint int x0 = 4; x0 <<= uint(1); // uint >>= int uint x1 = uint(4); x1 >>= int(1); } |