Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.232000112534 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/glslparsertest/glsl2\bit-shift-assign-05.frag: Fragment shader failed to compile with the following errors:
ERROR: 0:23: error(#160) Cannot convert from 'const unsigned int' to 'mediump int'
WARNING: 0:27: warning(#283) Implicit cast from int to uint
ERROR: error(#273) 1 compilation errors. No code generated
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.30
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
// Expected: PASS, glsl == 1.30
//
// Description: bit-shift-assign with argument types:
// - (int, uint)
// - (uint, int)
//
// From page 50 (page 56 of PDF) of the GLSL 1.30 spec:
// "One operand can be signed while the other is unsigned."
#version 130
void main() {
// int <<= uint
int x0 = 4;
x0 <<= uint(1);
// uint >>= int
uint x1 = uint(4);
x1 >>= int(1);
}
|