Results for glslparsertest/glsl2/bit-shift-06.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.233999967575
note Returncode was 1
errors
  • Failed to compile fragment shader tests/glslparsertest/glsl2\\bit-shift-06.frag: Fragment shader failed to compile with the following errors:
  • WARNING: 0:24: warning(#283) Implicit cast from ivec2 to uvec2
  • ERROR: 0:24: error(#160) Cannot convert from \'const mediump 2-component vector of unsigned int\' to \'mediump 2-component vector of int\'
  • WARNING: 0:25: warning(#283) Implicit cast from ivec2 to uvec2
  • ERROR: 0:25: error(#160) Cannot convert from \'const mediump 2-component vector of unsigned int\' to \'mediump 2-component vector of int\'
  • WARNING: 0:28: warning(#283) Implicit cast from ivec3 to uvec3
  • ERROR: 0:28: error(#160) Cannot convert from \'const mediump 3-component vector of unsigned int\' to \'mediump 3-component vector of int\'
  • WARNING: 0:29: warning(#283) Implicit cast from ivec3 to uvec3
  • ERROR: 0:29: error(#160) Cannot convert from \'const mediump 3-component vector of unsigned int\' to \'mediump 3-component vector of int\'
  • WARNING: 0:32: warning(#283) Implicit cast from ivec4 to uvec4
  • ERROR: 0:32: error(#160) Cannot convert from \'const mediump 4-component vector of unsigned int\' to \'mediump 4-component vector of int\'
  • WARNING: 0:33: warning(#283) Implicit cast from ivec4 to uvec4
  • ERROR: 0:33: error(#160) Cannot convert from \'const mediump 4-component vector of unsigned int\' to \'mediump 4-component vector of int\'
  • WARNING: 0:38: warning(#283) Implicit cast from ivec2 to uvec2
  • WARNING: 0:39: warning(#283) Implicit cast from ivec2 to uvec2
  • WARNING: 0:42: warning(#283) Implicit cast from ivec3 to uvec3
  • WARNING: 0:43: warning(#283) Implicit cast from ivec3 to uvec3
  • WARNING: 0:46: warning(#283) Implicit cast from ivec4 to uvec4
  • WARNING: 0:47: warning(#283) Implicit cast from ivec4 to uvec4
  • ERROR: error(#273) 6 compilation errors. No code generated
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/glslparsertest/glsl2\bit-shift-06.frag: Fragment shader failed to compile with the following errors:
WARNING: 0:24: warning(#283) Implicit cast from ivec2 to uvec2
ERROR: 0:24: error(#160) Cannot convert from 'const mediump 2-component vector of unsigned int' to 'mediump 2-component vector of int'
WARNING: 0:25: warning(#283) Implicit cast from ivec2 to uvec2
ERROR: 0:25: error(#160) Cannot convert from 'const mediump 2-component vector of unsigned int' to 'mediump 2-component vector of int'
WARNING: 0:28: warning(#283) Implicit cast from ivec3 to uvec3
ERROR: 0:28: error(#160) Cannot convert from 'const mediump 3-component vector of unsigned int' to 'mediump 3-component vector of int'
WARNING: 0:29: warning(#283) Implicit cast from ivec3 to uvec3
ERROR: 0:29: error(#160) Cannot convert from 'const mediump 3-component vector of unsigned int' to 'mediump 3-component vector of int'
WARNING: 0:32: warning(#283) Implicit cast from ivec4 to uvec4
ERROR: 0:32: error(#160) Cannot convert from 'const mediump 4-component vector of unsigned int' to 'mediump 4-component vector of int'
WARNING: 0:33: warning(#283) Implicit cast from ivec4 to uvec4
ERROR: 0:33: error(#160) Cannot convert from 'const mediump 4-component vector of unsigned int' to 'mediump 4-component vector of int'
WARNING: 0:38: warning(#283) Implicit cast from ivec2 to uvec2
WARNING: 0:39: warning(#283) Implicit cast from ivec2 to uvec2
WARNING: 0:42: warning(#283) Implicit cast from ivec3 to uvec3
WARNING: 0:43: warning(#283) Implicit cast from ivec3 to uvec3
WARNING: 0:46: warning(#283) Implicit cast from ivec4 to uvec4
WARNING: 0:47: warning(#283) Implicit cast from ivec4 to uvec4
ERROR: error(#273) 6 compilation errors.  No code generated



Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.30
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]

// Expected: PASS, glsl == 1.30
//
// Description: bit-shift with argument types:
//     - (ivecN, uvecN)
//     - (uvecN, ivecN)
//
// From page 50 (page 56 of PDF) of the GLSL 1.30 spec:
// "One operand can be signed while the other is unsigned."

#version 130
void main() {
    // ivecN = ivecN << uvecN -----------------

    // ivec2 = ivec2 << uvec2
    ivec2 v00 = ivec2(0, 1) << uvec2(0, 1);
    ivec2 v01 = ivec2(0, 1) >> uvec2(0, 1);

    // ivec3 = ivec3 << uvec3
    ivec3 v02 = ivec3(0, 1, 2) << uvec3(0, 1, 2);
    ivec3 v03 = ivec3(0, 1, 2) >> uvec3(0, 1, 2);

    // ivec4 = ivec4 << uvec4
    ivec4 v04 = ivec4(0, 1, 2, 3) << uvec4(0, 1, 2, 3);
    ivec4 v05 = ivec4(0, 1, 2, 3) >> uvec4(0, 1, 2, 3);

    // uvecN = uvecN << ivecN -----------------

    // uvec2 = uvec2 << ivec2
    uvec2 v06 = uvec2(0, 1) << ivec2(0, 1);
    uvec2 v07 = uvec2(0, 1) >> ivec2(0, 1);

    // uvec3 = uvec3 << ivec3
    uvec3 v08 = uvec3(0, 1, 2) << ivec3(0, 1, 2);
    uvec3 v09 = uvec3(0, 1, 2) >> ivec3(0, 1, 2);

    // uvec4 = uvec4 << ivec4
    uvec4 v10 = uvec4(0, 1, 2, 3) << ivec4(0, 1, 2, 3);
    uvec4 v11 = uvec4(0, 1, 2, 3) >> ivec4(0, 1, 2, 3);
}

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