Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.230999946594 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled fragment shader tests/glslparsertest/glsl2\bit-logic-07.frag: Fragment shader was successfully compiled to run on hardware.
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.30
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
// Expected: FAIL, glsl == 1.30
//
// Description: bit-and with argument type (ivec2, uvec2)
//
// From page 50 (page 56 of PDF) of the GLSL 1.30 spec:
// "The operands cannot be vectors of differing size."
#version 130
void main() {
ivec2 v = ivec2(1, 2) & ivec3(1, 2, 3);
}
|