Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.230999946594 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/glslparsertest/glsl2\bit-logic-07.frag: Fragment shader was successfully compiled to run on hardware. Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.30 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] // Expected: FAIL, glsl == 1.30 // // Description: bit-and with argument type (ivec2, uvec2) // // From page 50 (page 56 of PDF) of the GLSL 1.30 spec: // "The operands cannot be vectors of differing size." #version 130 void main() { ivec2 v = ivec2(1, 2) & ivec3(1, 2, 3); } |