Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.233000040054 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/glslparsertest/glsl2\array-length-args.frag: Fragment shader was successfully compiled to run on hardware. Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.20 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* FAIL: The length() method takes no arguments. */ #version 120 void main() { float a[5]; if (a.length(1337) == 5) gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); else gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } |