Results for glslparsertest/TernaryOp.frag

Overview

Status: pass
Result: pass

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Details

Detail Value
returncode 0
time 0.233000040054
info
Returncode: 0

Errors:


Output:
Failed to compile fragment shader tests/glslparsertest/shaders\TernaryOp.frag: Fragment shader failed to compile with the following errors:
ERROR: 0:15: error(#162) Wrong operand types no operation ':' exists that takes a left-hand operand of type 'highp 4-component vector of float' and a right operand of type 'highp 4X4 matrix of float' (or there is no acceptable conversion)
ERROR: 0:15: error(#160) Cannot convert from 'highp 4X4 matrix of float' to 'FragColor 4-component vector of float'
ERROR: error(#273) 2 compilation errors.  No code generated

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