Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.236000061035 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/glslparsertest/shaders\CorrectSwizzle3.frag: Fragment shader failed to compile with the following errors:
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
void main()
{
vec4 v = vec4(5,6,7,8);
// value changes for lhs
// 8765, 6758, 857, 75 i.e. replace v.zx
// value changes for rhs
// 8765, 6758, 86 i.e replace with v.wy
// replace v.z with v.w
// replace v.x with v.y
// add 1.000000 to v.w and v.y
v.wzyx.zywx.wzy.zy = (v.wzyx.zywx.wx)++;
gl_FragColor = vec4(v); // 6,7,8,9
}
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