Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.236000061035 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/glslparsertest/shaders\CorrectSwizzle3.frag: Fragment shader failed to compile with the following errors: Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] void main() { vec4 v = vec4(5,6,7,8); // value changes for lhs // 8765, 6758, 857, 75 i.e. replace v.zx // value changes for rhs // 8765, 6758, 86 i.e replace with v.wy // replace v.z with v.w // replace v.x with v.y // add 1.000000 to v.w and v.y v.wzyx.zywx.wzy.zy = (v.wzyx.zywx.wx)++; gl_FragColor = vec4(v); // 6,7,8,9 } ÍÍÍÍÍÍÍÍÍÍÍÍÍ |