Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.251999855042 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/glslparsertest/shaders\CorrectSwizzle1.frag: Fragment shader failed to compile with the following errors:
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
void main()
{
vec2 v = vec2(1,5);
// at the end of next statement, values in
// v.x = 12, v.y = 12
v.xy += v.yx += v.xy;
// v1 and v2, both are initialized with 12
vec2 v1 = v, v2 = v;
v1.xy += v2.yx += ++(v.xy); // v1 = 37, v2 = 25 each
v1.xy += v2.yx += (v.xy)++; // v1 = 75, v2 = 38 each
gl_FragColor = vec4(v1,v2); // 75, 75, 38, 38
}
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