Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.251999855042 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/glslparsertest/shaders\CorrectSwizzle1.frag: Fragment shader failed to compile with the following errors: Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] void main() { vec2 v = vec2(1,5); // at the end of next statement, values in // v.x = 12, v.y = 12 v.xy += v.yx += v.xy; // v1 and v2, both are initialized with 12 vec2 v1 = v, v2 = v; v1.xy += v2.yx += ++(v.xy); // v1 = 37, v2 = 25 each v1.xy += v2.yx += (v.xy)++; // v1 = 75, v2 = 38 each gl_FragColor = vec4(v1,v2); // 75, 75, 38, 38 } ÍÍÍÍÍÍÍÍÍÍÍÍÍ |