Results for glslparsertest/CorrectSwizzle1.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.251999855042
note Returncode was 1
errors
  • Failed to compile fragment shader tests/glslparsertest/shaders\\CorrectSwizzle1.frag: Fragment shader failed to compile with the following errors:
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/glslparsertest/shaders\CorrectSwizzle1.frag: Fragment shader failed to compile with the following errors:


Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]

void main()
{
    vec2 v = vec2(1,5);
    // at the end of next statement, values in 
    // v.x = 12, v.y = 12
    v.xy += v.yx += v.xy; 
    // v1 and v2, both are initialized with 12
    vec2 v1 = v, v2 = v;
    
    v1.xy += v2.yx += ++(v.xy);  // v1 = 37, v2 = 25 each  
    v1.xy += v2.yx += (v.xy)++;  // v1 = 75, v2 = 38 each  
    gl_FragColor = vec4(v1,v2);  // 75, 75, 38, 38
}
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