Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.233999967575 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/glslparsertest/shaders\CorrectPreprocess9.frag: Fragment shader failed to compile with the following errors:
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
#define t1 2.3333333333333333
#define t2 (0.978293600-1.0)
#define t3 .9090909090
#define t4 26578235.000000083487
#define t5 78e-03
#define t6 78.100005E+05
#define t7 6278.78e-5
void main(void){
float tes=2e-3;
float test=3.2e-5;
float test1=0.99995500;
float test2=6789.983;
test = t1+t2;
test = t3-t4;
tes = t5 * t6;
test2 = t7;
gl_FragColor = vec4(test, tes, test1, test2);
}
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