Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.233999967575 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/glslparsertest/shaders\CorrectPreprocess9.frag: Fragment shader failed to compile with the following errors: Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] #define t1 2.3333333333333333 #define t2 (0.978293600-1.0) #define t3 .9090909090 #define t4 26578235.000000083487 #define t5 78e-03 #define t6 78.100005E+05 #define t7 6278.78e-5 void main(void){ float tes=2e-3; float test=3.2e-5; float test1=0.99995500; float test2=6789.983; test = t1+t2; test = t3-t4; tes = t5 * t6; test2 = t7; gl_FragColor = vec4(test, tes, test1, test2); } ΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ |