Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.25 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/glslparsertest/shaders\CorrectParse1.frag: Fragment shader failed to compile with the following errors:
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
uniform vec3 a[8];
uniform bool ub;
varying mat4 vm;
int foo(float);
float bar(int i)
{
return float(i);
}
void main (void)
{
const int x = 3;
mat4 a[4];
vec4 v;
float f;
for (f = 0.0; f != 3.3; ++f)
{
}
vec3 v3[x + x];
int vi = foo(2.3);
vec3 v3_1 = v3[x];
float f1 = a[x][2].z * float(x);
f1 = a[x][2][2] * float(x);
f1 = v[2] * v[1];
const int ci = 2;
}
int foo(float f)
{
return 2;
}
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