Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.25 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/glslparsertest/shaders\CorrectParse1.frag: Fragment shader failed to compile with the following errors: Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] uniform vec3 a[8]; uniform bool ub; varying mat4 vm; int foo(float); float bar(int i) { return float(i); } void main (void) { const int x = 3; mat4 a[4]; vec4 v; float f; for (f = 0.0; f != 3.3; ++f) { } vec3 v3[x + x]; int vi = foo(2.3); vec3 v3_1 = v3[x]; float f1 = a[x][2].z * float(x); f1 = a[x][2][2] * float(x); f1 = v[2] * v[1]; const int ci = 2; } int foo(float f) { return 2; } ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ |