Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.25 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/glslparsertest/shaders\CorrectModule.frag: Fragment shader failed to compile with the following errors:
ERROR: error(#60) Unknown char ''
ERROR: error(#273) 1 compilation errors. No code generated
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
vec4 test_function4(float);
vec4 test_function1(float);
vec4 test_function2(float);
vec4 test_function3(float);
float f = 2.6;
vec4 test_function1(float ff)
{
vec4 func_vec4 = vec4(ff+f);
return func_vec4;
}
float f1 = 1.5;
vec4 test_function4(float ff)
{
vec4 func_vec4 = vec4(f1);
return func_vec4;
}
float f2 = 3.5;
void main()
{
vec4 v1 = test_function4(f2);
vec4 v2 = test_function1(f2);
vec4 v3 = test_function2(f2);
vec4 v4 = test_function3(f2);
if (f1 > f2) {
gl_FragColor = v1 + v2 + v3 + v4;
} else
gl_FragColor = v1 + v2 + v3 + v4;
}
float f4 = 5.5;
vec4 test_function3(float ff)
{
if (ff > f4)
return vec4(ff);
else
return vec4(f4);
}
float f3 = 4.5;
vec4 test_function2(float ff)
{
vec4 func_vec4 = vec4(ff+f3);
return func_vec4;
}
float f5 = 6.5;
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