Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.25 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/glslparsertest/shaders\CorrectModule.frag: Fragment shader failed to compile with the following errors: ERROR: error(#60) Unknown char '' ERROR: error(#273) 1 compilation errors. No code generated Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] vec4 test_function4(float); vec4 test_function1(float); vec4 test_function2(float); vec4 test_function3(float); float f = 2.6; vec4 test_function1(float ff) { vec4 func_vec4 = vec4(ff+f); return func_vec4; } float f1 = 1.5; vec4 test_function4(float ff) { vec4 func_vec4 = vec4(f1); return func_vec4; } float f2 = 3.5; void main() { vec4 v1 = test_function4(f2); vec4 v2 = test_function1(f2); vec4 v3 = test_function2(f2); vec4 v4 = test_function3(f2); if (f1 > f2) { gl_FragColor = v1 + v2 + v3 + v4; } else gl_FragColor = v1 + v2 + v3 + v4; } float f4 = 5.5; vec4 test_function3(float ff) { if (ff > f4) return vec4(ff); else return vec4(f4); } float f3 = 4.5; vec4 test_function2(float ff) { vec4 func_vec4 = vec4(ff+f3); return func_vec4; } float f5 = 6.5; ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ |