Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.235000133514 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/glslparsertest/shaders\CorrectFunction1.vert: Vertex shader failed to compile with the following errors: Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] vec3 bar(vec3, vec3); uniform vec2 v; bool foo(out vec3); void main() { bool b1, b2, b3, b4, b5, b6; b1 = any(lessThan(v, v)); b2 = all(lessThanEqual(v, v)); b3 = any(not(greaterThan(v, v))); b4 = any(greaterThanEqual(v, v)); b5 = any(notEqual(v, v)); b6 = any(equal(v, v)); vec2 u; if (b1 && b2 && b3 && b4 && b5 && b6) u = v; gl_Position = vec4(u, u); } 様様様様様様様様様様様様様様 |