Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.235000133514 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/glslparsertest/shaders\CorrectFunction1.vert: Vertex shader failed to compile with the following errors:
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
vec3 bar(vec3, vec3);
uniform vec2 v;
bool foo(out vec3);
void main()
{
bool b1, b2, b3, b4, b5, b6;
b1 = any(lessThan(v, v));
b2 = all(lessThanEqual(v, v));
b3 = any(not(greaterThan(v, v)));
b4 = any(greaterThanEqual(v, v));
b5 = any(notEqual(v, v));
b6 = any(equal(v, v));
vec2 u;
if (b1 && b2 && b3 && b4 && b5 && b6)
u = v;
gl_Position = vec4(u, u);
}
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