Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.244000196457 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/glslparsertest/shaders\CorrectConstruct.vert: Vertex shader failed to compile with the following errors: ERROR: error(#60) Unknown char 'ÿ' ERROR: error(#273) 1 compilation errors. No code generated Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] struct s { float f; } s1 = s(1.0); struct s2 { float f; struct s3 { int i; } s3Inst; } s2Inst = s2(1.0, s3(1)); void main() { vec3 i = vec3(5.0, 4.0, ivec2(2.0, 1.0)); ivec4 v2 = ivec4(1.0); vec4 v4 = vec4(v2); bvec4 v5 = bvec4(v2); vec3 v6 = vec3(v5); vec3 v = vec3(2, 2.0, 1); vec3 v1 = vec3(1.2, v); mat3 m1 = mat3(v,v,v); mat2 m2 = mat2(v, v6.x); gl_Position = vec4(1.0); } ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ |