Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.244000196457 |
| note | Returncode was 1 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/glslparsertest/shaders\CorrectConstruct.vert: Vertex shader failed to compile with the following errors:
ERROR: error(#60) Unknown char 'ÿ'
ERROR: error(#273) 1 compilation errors. No code generated
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.10
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]
struct s {
float f;
} s1 = s(1.0);
struct s2 {
float f;
struct s3 {
int i;
} s3Inst;
} s2Inst = s2(1.0, s3(1));
void main()
{
vec3 i = vec3(5.0, 4.0, ivec2(2.0, 1.0));
ivec4 v2 = ivec4(1.0);
vec4 v4 = vec4(v2);
bvec4 v5 = bvec4(v2);
vec3 v6 = vec3(v5);
vec3 v = vec3(2, 2.0, 1);
vec3 v1 = vec3(1.2, v);
mat3 m1 = mat3(v,v,v);
mat2 m2 = mat2(v, v6.x);
gl_Position = vec4(1.0);
}
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