Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.262999773026 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/glslparsertest/shaders\CorrectConstFolding1.vert: Vertex shader failed to compile with the following errors: Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] void main() { const struct s2 { int i; vec3 v3; bvec4 bv4; } s22 = s2(8, vec3(9, 10, 11), bvec4(true, false, true, false)); const struct s1 { s2 ss; int i; float f; mat4 m; struct s4 { int ii; vec4 v4; } s44; } s11 = s1(s22, 2, 4.0, mat4(5), s4(6, vec4(7, 8, 9, 10))) ; const int field3 = s11.i * s11.ss.i; // constant folding (int * int) const vec4 field4 = s11.s44.v4 * s11.s44.v4; // constant folding (vec4 * vec4) // 49, 64, 81, 100 const vec4 v4 = vec4(s11.ss.v3.y, s11.m[3][3], field3, field4[2]); // 10.0, 5.0, 16.0, 81.0 gl_Position = v4; } 様様様様様様様様様様様様様 |