Results for glean/texEnv

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 0
time 36.6909999847
info
Returncode: 0

Errors:


Output:
----------------------------------------------------------------------
Test basic texture env modes for all base texture formats.

texEnv:  PASS rgba8, aux4, z24, s8, win, id 1
texEnv:  PASS rgba8, db, aux4, z24, s8, win, id 2
texEnv:  PASS rgba8, db, aux4, z24, s8, win, id 3
texEnv:  PASS rgba8, aux4, z24, s8, accrgba16, win, id 4
texEnv:  PASS rgba8, db, aux4, z24, s8, accrgba16, win, id 5
texEnv:  PASS rgba8, db, aux4, z24, s8, accrgba16, win, id 6
texEnv:  PASS rgba8, z24, s8, win, id 7
texEnv:  PASS rgba8, db, z24, s8, win, id 8
texEnv:  PASS rgba8, db, z24, s8, win, id 9
texEnv:  PASS rgba8, z24, s8, win, id 10
texEnv:  PASS rgba8, db, z24, s8, win, id 11
texEnv:  PASS rgba8, db, z24, s8, win, id 12
texEnv:  PASS rgba8, z24, s8, win, id 13
texEnv:  PASS rgba8, db, z24, s8, win, id 14
texEnv:  PASS rgba8, db, z24, s8, win, id 15
texEnv:  PASS rgba8, z24, s8, accrgba16, win, id 16
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 17
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 18
texEnv:  PASS rgba8, z24, s8, accrgba16, win, id 19
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 20
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 21
texEnv:  PASS rgba8, z24, s8, accrgba16, win, id 22
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 23
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 24
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_DECAL  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_DECAL  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL rgb8, z32, s8, accrgb16, win, slow, id 25
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0, 0, 0, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.188235, 0.188235, 0.188235, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.188235, 0.188235, 0.188235, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.25, 0.25, 0.25, 0.5)  Measured=(0.0745098, 0.0745098, 0.0745098, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.25, 0.25, 0.25, 0.5)  Measured=(0.0156863, 0.0156863, 0.0156863, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.25, 0.25, 0.25, 0.5)  Measured=(0.0156863, 0.0156863, 0.0156863, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0, 0, 0, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.188235, 0.188235, 0.188235, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.188235, 0.188235, 0.188235, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_INTENSITY  Fragment Color=(0.5, 0.5, 1, 0)  Texture Color=(0.5, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.623529, 0.623529, 0.623529, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.376471, 0.376471, 0.376471, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.25, 0.25, 0.25, 0.5)  Measured=(0.0235294, 0.0235294, 0.0235294, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0.5)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.25098, 0.25098, 0.25098, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.25, 0.25, 0.25, 0.5)  Measured=(0.501961, 0.501961, 0.501961, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_DECAL  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.25, 0.25, 0.25, 0.5)  Measured=(0.0784314, 0.12549, 0.0156863, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.25, 0.25, 0.25, 0.5)  Measured=(0.0156863, 0.0156863, 0.0156863, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_DECAL  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.25, 0.25, 0.25, 0.5)  Measured=(0.0156863, 0.0470588, 0.0156863, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.184314, 0.184314, 0.184314, 1)
texEnv:  FAIL rgb8, z16, s8, accrgb16, win, slow, id 26
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0.5)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.25098, 0.25098, 0.25098, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.25, 0.25, 0.25, 0.5)  Measured=(0.501961, 0.501961, 0.501961, 1)
texEnv:  FAIL rgb8, db, z32, s8, accrgb16, win, slow, id 27
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0.5)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.25098, 0.25098, 0.25098, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.25, 0.25, 0.25, 0.5)  Measured=(0.501961, 0.501961, 0.501961, 1)
texEnv:  FAIL rgb8, db, z16, s8, accrgb16, win, slow, id 28
texEnv:  PASS rgba8, z32, s8, accrgba16, win, slow, id 29
texEnv:  PASS rgba8, z16, s8, accrgba16, win, slow, id 30
texEnv:  PASS rgba8, db, z32, s8, accrgba16, win, slow, id 31
texEnv:  PASS rgba8, db, z16, s8, accrgba16, win, slow, id 32

Back to summary