Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 0 |
time | 36.6909999847 |
info | Returncode: 0 Errors: Output: ---------------------------------------------------------------------- Test basic texture env modes for all base texture formats. texEnv: PASS rgba8, aux4, z24, s8, win, id 1 texEnv: PASS rgba8, db, aux4, z24, s8, win, id 2 texEnv: PASS rgba8, db, aux4, z24, s8, win, id 3 texEnv: PASS rgba8, aux4, z24, s8, accrgba16, win, id 4 texEnv: PASS rgba8, db, aux4, z24, s8, accrgba16, win, id 5 texEnv: PASS rgba8, db, aux4, z24, s8, accrgba16, win, id 6 texEnv: PASS rgba8, z24, s8, win, id 7 texEnv: PASS rgba8, db, z24, s8, win, id 8 texEnv: PASS rgba8, db, z24, s8, win, id 9 texEnv: PASS rgba8, z24, s8, win, id 10 texEnv: PASS rgba8, db, z24, s8, win, id 11 texEnv: PASS rgba8, db, z24, s8, win, id 12 texEnv: PASS rgba8, z24, s8, win, id 13 texEnv: PASS rgba8, db, z24, s8, win, id 14 texEnv: PASS rgba8, db, z24, s8, win, id 15 texEnv: PASS rgba8, z24, s8, accrgba16, win, id 16 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 17 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 18 texEnv: PASS rgba8, z24, s8, accrgba16, win, id 19 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 20 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 21 texEnv: PASS rgba8, z24, s8, accrgba16, win, id 22 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 23 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 24 texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_DECAL Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_DECAL Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL rgb8, z32, s8, accrgb16, win, slow, id 25 texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0, 0, 0, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.188235, 0.188235, 0.188235, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.188235, 0.188235, 0.188235, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.25, 0.25, 0.25, 0.5) Measured=(0.0745098, 0.0745098, 0.0745098, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.25, 0.25, 0.25, 0.5) Measured=(0.0156863, 0.0156863, 0.0156863, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.25, 0.25, 0.25, 0.5) Measured=(0.0156863, 0.0156863, 0.0156863, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0, 0, 0, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.188235, 0.188235, 0.188235, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.188235, 0.188235, 0.188235, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_INTENSITY Fragment Color=(0.5, 0.5, 1, 0) Texture Color=(0.5, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.623529, 0.623529, 0.623529, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.376471, 0.376471, 0.376471, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.25, 0.25, 0.25, 0.5) Measured=(0.0235294, 0.0235294, 0.0235294, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0.5) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.25098, 0.25098, 0.25098, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.25, 0.25, 0.25, 0.5) Measured=(0.501961, 0.501961, 0.501961, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_DECAL Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.25, 0.25, 0.25, 0.5) Measured=(0.0784314, 0.12549, 0.0156863, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.25, 0.25, 0.25, 0.5) Measured=(0.0156863, 0.0156863, 0.0156863, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_DECAL Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.25, 0.25, 0.25, 0.5) Measured=(0.0156863, 0.0470588, 0.0156863, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.184314, 0.184314, 0.184314, 1) texEnv: FAIL rgb8, z16, s8, accrgb16, win, slow, id 26 texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0.5) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.25098, 0.25098, 0.25098, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.25, 0.25, 0.25, 0.5) Measured=(0.501961, 0.501961, 0.501961, 1) texEnv: FAIL rgb8, db, z32, s8, accrgb16, win, slow, id 27 texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0.5) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.25098, 0.25098, 0.25098, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.25, 0.25, 0.25, 0.5) Measured=(0.501961, 0.501961, 0.501961, 1) texEnv: FAIL rgb8, db, z16, s8, accrgb16, win, slow, id 28 texEnv: PASS rgba8, z32, s8, accrgba16, win, slow, id 29 texEnv: PASS rgba8, z16, s8, accrgba16, win, slow, id 30 texEnv: PASS rgba8, db, z32, s8, accrgba16, win, slow, id 31 texEnv: PASS rgba8, db, z16, s8, accrgba16, win, slow, id 32 |