Results for glean/scissor

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 0
time 2.26200008392
info
Returncode: 0

Errors:


Output:
----------------------------------------------------------------------
This test performs a basic test of the OpenGL scissor.  It
checks for off-by-one errors around all four corners of the
scissored region, perhaps the most common cause of scissor
test failures.


glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, aux4, z24, s8, win, id 1

glScissor( 0, 0, 10, 10 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 0 column 0
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 2 error at row 1 column 1
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 9 column 0
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 2 error at row 8 column 1
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 9 column 9
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 2 error at row 8 column 8
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 0 column 9
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 2 error at row 1 column 8
	glScissor( 0, 0, 10, 10 )

glScissor( 1, 1, 8, 8 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 0 column 1
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 1 column 0
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 9 column 1
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 8 column 0
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 9 column 8
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 8 column 9
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 0 column 8
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 1 column 9
	glScissor( 1, 1, 8, 8 )

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 1 column 2
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 2 column 1
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 8 column 2
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 7 column 1
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 8 column 7
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 7 column 8
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 1 column 7
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, aux4, z24, s8, win, id 2
	Off by 1 error at row 2 column 8
	glScissor( 2, 2, 6, 6 )


glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, db, aux4, z24, s8, win, id 3

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, aux4, z24, s8, accrgba16, win, id 4

glScissor( 0, 0, 10, 10 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 0 column 0
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 2 error at row 1 column 1
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 9 column 0
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 2 error at row 8 column 1
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 9 column 9
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 2 error at row 8 column 8
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 0 column 9
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 2 error at row 1 column 8
	glScissor( 0, 0, 10, 10 )

glScissor( 1, 1, 8, 8 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 0 column 1
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 1 column 0
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 9 column 1
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 8 column 0
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 9 column 8
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 8 column 9
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 0 column 8
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 1 column 9
	glScissor( 1, 1, 8, 8 )

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 1 column 2
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 2 column 1
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 8 column 2
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 7 column 1
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 8 column 7
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 7 column 8
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 1 column 7
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, aux4, z24, s8, accrgba16, win, id 5
	Off by 1 error at row 2 column 8
	glScissor( 2, 2, 6, 6 )


glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, db, aux4, z24, s8, accrgba16, win, id 6

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, z24, s8, win, id 7

glScissor( 0, 0, 10, 10 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 0 column 0
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 2 error at row 1 column 1
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 9 column 0
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 2 error at row 8 column 1
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 9 column 9
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 2 error at row 8 column 8
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 0 column 9
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 2 error at row 1 column 8
	glScissor( 0, 0, 10, 10 )

glScissor( 1, 1, 8, 8 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 0 column 1
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 1 column 0
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 9 column 1
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 8 column 0
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 9 column 8
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 8 column 9
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 0 column 8
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 1 column 9
	glScissor( 1, 1, 8, 8 )

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 1 column 2
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 2 column 1
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 8 column 2
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 7 column 1
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 8 column 7
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 7 column 8
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 1 column 7
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, z24, s8, win, id 8
	Off by 1 error at row 2 column 8
	glScissor( 2, 2, 6, 6 )


glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, db, z24, s8, win, id 9

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, z24, s8, win, id 10

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, db, z24, s8, win, id 11

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, db, z24, s8, win, id 12

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, z24, s8, win, id 13

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, db, z24, s8, win, id 14

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, db, z24, s8, win, id 15

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, z24, s8, accrgba16, win, id 16

glScissor( 0, 0, 10, 10 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 0 column 0
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 2 error at row 1 column 1
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 9 column 0
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 2 error at row 8 column 1
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 9 column 9
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 2 error at row 8 column 8
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 0 column 9
	glScissor( 0, 0, 10, 10 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 2 error at row 1 column 8
	glScissor( 0, 0, 10, 10 )

glScissor( 1, 1, 8, 8 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 0 column 1
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 1 column 0
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 9 column 1
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 8 column 0
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 9 column 8
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 8 column 9
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 0 column 8
	glScissor( 1, 1, 8, 8 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 1 column 9
	glScissor( 1, 1, 8, 8 )

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 1 column 2
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 2 column 1
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 8 column 2
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 7 column 1
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 8 column 7
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 7 column 8
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 1 column 7
	glScissor( 2, 2, 6, 6 )

scissor: FAIL rgba8, db, z24, s8, accrgba16, win, id 17
	Off by 1 error at row 2 column 8
	glScissor( 2, 2, 6, 6 )


glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, db, z24, s8, accrgba16, win, id 18

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, z24, s8, accrgba16, win, id 19

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, db, z24, s8, accrgba16, win, id 20

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, db, z24, s8, accrgba16, win, id 21

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, z24, s8, accrgba16, win, id 22

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, db, z24, s8, accrgba16, win, id 23

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, db, z24, s8, accrgba16, win, id 24

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgb8, z32, s8, accrgb16, win, slow, id 25

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgb8, z16, s8, accrgb16, win, slow, id 26

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgb8, db, z32, s8, accrgb16, win, slow, id 27

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgb8, db, z16, s8, accrgb16, win, slow, id 28

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, z32, s8, accrgba16, win, slow, id 29

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, z16, s8, accrgba16, win, slow, id 30

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, db, z32, s8, accrgba16, win, slow, id 31

glScissor( 0, 0, 10, 10 ):

  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1
  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1

glScissor( 1, 1, 8, 8 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

glScissor( 2, 2, 6, 6 ):

  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  1 1 1  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0
  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0  0 0 0

scissor:  PASS rgba8, db, z16, s8, accrgba16, win, slow, id 32

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