Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 0 |
time | 3.08899998665 |
info | Returncode: 0 Errors: Output: ---------------------------------------------------------------------- This test verifies that basic OpenGL operations such as the alpha test, depth test, blending, stippling, and texturing work for trivial cases. paths: PASS rgba8, aux4, z24, s8, win, id 1 paths: PASS rgba8, db, aux4, z24, s8, win, id 2 paths: PASS rgba8, db, aux4, z24, s8, win, id 3 paths: PASS rgba8, aux4, z24, s8, accrgba16, win, id 4 paths: PASS rgba8, db, aux4, z24, s8, accrgba16, win, id 5 paths: PASS rgba8, db, aux4, z24, s8, accrgba16, win, id 6 paths: PASS rgba8, z24, s8, win, id 7 paths: PASS rgba8, db, z24, s8, win, id 8 paths: PASS rgba8, db, z24, s8, win, id 9 paths: PASS rgba8, z24, s8, win, id 10 paths: PASS rgba8, db, z24, s8, win, id 11 paths: PASS rgba8, db, z24, s8, win, id 12 paths: PASS rgba8, z24, s8, win, id 13 paths: PASS rgba8, db, z24, s8, win, id 14 paths: PASS rgba8, db, z24, s8, win, id 15 paths: PASS rgba8, z24, s8, accrgba16, win, id 16 paths: PASS rgba8, db, z24, s8, accrgba16, win, id 17 paths: PASS rgba8, db, z24, s8, accrgba16, win, id 18 paths: PASS rgba8, z24, s8, accrgba16, win, id 19 paths: PASS rgba8, db, z24, s8, accrgba16, win, id 20 paths: PASS rgba8, db, z24, s8, accrgba16, win, id 21 paths: PASS rgba8, z24, s8, accrgba16, win, id 22 paths: PASS rgba8, db, z24, s8, accrgba16, win, id 23 paths: PASS rgba8, db, z24, s8, accrgba16, win, id 24 paths: FAIL rgb8, z32, s8, accrgb16, win, slow, id 25 Modulated Texture should have had no effect (1, 1, 1) but actually modified the fragment: (0.996078,0.996078,0.996078) paths: FAIL rgb8, z16, s8, accrgb16, win, slow, id 26 Modulated Texture should have had no effect (1, 1, 1) but actually modified the fragment: (0.996078,0.996078,0.996078) paths: FAIL rgb8, db, z32, s8, accrgb16, win, slow, id 27 Modulated Texture should have had no effect (1, 1, 1) but actually modified the fragment: (0.996078,0.996078,0.996078) paths: FAIL rgb8, db, z16, s8, accrgb16, win, slow, id 28 Modulated Texture should have had no effect (1, 1, 1) but actually modified the fragment: (0.996078,0.996078,0.996078) paths: FAIL rgba8, z32, s8, accrgba16, win, slow, id 29 Depth Test should have culled the fragment (0, 0, 0) but actually didn't: (1,1,1) paths: FAIL rgba8, z16, s8, accrgba16, win, slow, id 30 Depth Test should have culled the fragment (0, 0, 0) but actually didn't: (1,1,1) paths: FAIL rgba8, db, z32, s8, accrgba16, win, slow, id 31 Depth Test should have culled the fragment (0, 0, 0) but actually didn't: (1,1,1) paths: FAIL rgba8, db, z16, s8, accrgba16, win, slow, id 32 Depth Test should have culled the fragment (0, 0, 0) but actually didn't: (1,1,1) |