Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 0 |
time | 4.58699989319 |
info | Returncode: 0 Errors: Output: ---------------------------------------------------------------------- This test checks that glClear works correctly with glColorMask, glIndexMask, glDepthMask and glStencilMask. maskedClear: PASS rgba8, aux4, z24, s8, win, id 1 maskedClear: PASS rgba8, db, aux4, z24, s8, win, id 2 maskedClear: PASS rgba8, db, aux4, z24, s8, win, id 3 maskedClear: PASS rgba8, aux4, z24, s8, accrgba16, win, id 4 maskedClear: PASS rgba8, db, aux4, z24, s8, accrgba16, win, id 5 maskedClear: PASS rgba8, db, aux4, z24, s8, accrgba16, win, id 6 maskedClear: PASS rgba8, z24, s8, win, id 7 maskedClear: PASS rgba8, db, z24, s8, win, id 8 maskedClear: PASS rgba8, db, z24, s8, win, id 9 maskedClear: PASS rgba8, z24, s8, win, id 10 maskedClear: PASS rgba8, db, z24, s8, win, id 11 maskedClear: PASS rgba8, db, z24, s8, win, id 12 maskedClear: PASS rgba8, z24, s8, win, id 13 maskedClear: PASS rgba8, db, z24, s8, win, id 14 maskedClear: PASS rgba8, db, z24, s8, win, id 15 maskedClear: PASS rgba8, z24, s8, accrgba16, win, id 16 maskedClear: PASS rgba8, db, z24, s8, accrgba16, win, id 17 maskedClear: PASS rgba8, db, z24, s8, accrgba16, win, id 18 maskedClear: PASS rgba8, z24, s8, accrgba16, win, id 19 maskedClear: PASS rgba8, db, z24, s8, accrgba16, win, id 20 maskedClear: PASS rgba8, db, z24, s8, accrgba16, win, id 21 maskedClear: PASS rgba8, z24, s8, accrgba16, win, id 22 maskedClear: PASS rgba8, db, z24, s8, accrgba16, win, id 23 maskedClear: PASS rgba8, db, z24, s8, accrgba16, win, id 24 maskedClear: PASS rgb8, z32, s8, accrgb16, win, slow, id 25 maskedClear: PASS rgb8, z16, s8, accrgb16, win, slow, id 26 maskedClear: PASS rgb8, db, z32, s8, accrgb16, win, slow, id 27 maskedClear: PASS rgb8, db, z16, s8, accrgb16, win, slow, id 28 maskedClear: PASS rgba8, z32, s8, accrgba16, win, slow, id 29 maskedClear: PASS rgba8, z16, s8, accrgba16, win, slow, id 30 maskedClear: PASS rgba8, db, z32, s8, accrgba16, win, slow, id 31 maskedClear: PASS rgba8, db, z16, s8, accrgba16, win, slow, id 32 maskedClear: FAIL ci32, z32, s8, win, slow, id 33 color index is 0, expected 32 in GL_FRONT buffer GL_INDEX_WRITEMASK = 32 maskedClear: FAIL ci32, z16, s8, win, slow, id 34 color index is 0, expected 32 in GL_FRONT buffer GL_INDEX_WRITEMASK = 32 maskedClear: FAIL ci32, db, z32, s8, win, slow, id 35 color index is 0, expected 32 in GL_FRONT buffer GL_INDEX_WRITEMASK = 32 maskedClear: FAIL ci32, db, z16, s8, win, slow, id 36 color index is 0, expected 32 in GL_FRONT buffer GL_INDEX_WRITEMASK = 32 |