Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.217298984528 |
note | Returncode was 1 |
command | /Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sqrt-float.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sqrt-float.vert: ERROR: 0:16: Array size must be an integer constant expression ERROR: 0:17: Array size must be an integer constant expression ERROR: 0:18: Array size must be an integer constant expression ERROR: 0:19: Array size must be an integer constant expression ERROR: 0:20: Use of undeclared identifier 'array0' ERROR: 0:20: Use of undeclared identifier 'array1' ERROR: 0:20: Use of undeclared identifier 'array2' ERROR: 0:20: Use of undeclared identifier 'array3' Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * sqrt(0.0) => 0.0 * sqrt(0.66666669) => 0.81649661 * sqrt(1.3333334) => 1.1547005 * sqrt(2.0) => 1.4142135 */ #version 120 void main() { float[distance(sqrt(0.0), 0.0) <= 0.0 ? 1 : -1] array0; float[distance(sqrt(0.66666669), 0.81649661) <= 8.1649659e-06 ? 1 : -1] array1; float[distance(sqrt(1.3333334), 1.1547005) <= 1.1547005e-05 ? 1 : -1] array2; float[distance(sqrt(2.0), 1.4142135) <= 1.4142135e-05 ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |