Results for spec/glsl-1.20/compiler/built-in-functions/smoothstep-vec3-vec3-vec3.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.329934120178
note
Returncode was 1
command
/Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/smoothstep-vec3-vec3-vec3.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/smoothstep-vec3-vec3-vec3.vert: ERROR: 0:20: Array size must be an integer constant expression
  • ERROR: 0:22: Array size must be an integer constant expression
  • ERROR: 0:24: Array size must be an integer constant expression
  • ERROR: 0:25: Array size must be an integer constant expression
  • ERROR: 0:26: Array size must be an integer constant expression
  • ERROR: 0:27: Array size must be an integer constant expression
  • ERROR: 0:28: Use of undeclared identifier 'array0'
  • ERROR: 0:28: Use of undeclared identifier 'array2'
  • ERROR: 0:28: Use of undeclared identifier 'array4'
  • ERROR: 0:28: Use of undeclared identifier 'array5'
  • ERROR: 0:28: Use of undeclared identifier 'array6'
  • ERROR: 0:28: Use of undeclared identifier 'array7'
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/smoothstep-vec3-vec3-vec3.vert: ERROR: 0:20: Array size must be an integer constant expression
ERROR: 0:22: Array size must be an integer constant expression
ERROR: 0:24: Array size must be an integer constant expression
ERROR: 0:25: Array size must be an integer constant expression
ERROR: 0:26: Array size must be an integer constant expression
ERROR: 0:27: Array size must be an integer constant expression
ERROR: 0:28: Use of undeclared identifier 'array0'
ERROR: 0:28: Use of undeclared identifier 'array2'
ERROR: 0:28: Use of undeclared identifier 'array4'
ERROR: 0:28: Use of undeclared identifier 'array5'
ERROR: 0:28: Use of undeclared identifier 'array6'
ERROR: 0:28: Use of undeclared identifier 'array7'



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * smoothstep(vec3(-1.9, -1.9, -1.9), vec3(-0.63333333, -0.63333333, -0.63333333), vec3(-2.0, -0.66666669, 0.66666669)) => vec3(0.0, 0.9979589, 1.0)
 * smoothstep(vec3(-1.9, -1.9, -1.9), vec3(-0.63333333, 0.63333333, 0.63333333), vec3(2.0, -2.0, -0.66666669)) => vec3(1.0, 0.0, 0.4802677)
 * smoothstep(vec3(-1.9, -1.9, -1.9), vec3(0.63333333, 0.63333333, 1.9), vec3(0.66666669, 2.0, -2.0)) => vec3(1.0, 1.0, 0.0)
 * smoothstep(vec3(-1.9, -1.9, -1.9), vec3(1.9, 1.9, 1.9), vec3(-0.66666669, 0.66666669, 2.0)) => vec3(0.24764164, 0.75235838, 1.0)
 * smoothstep(vec3(-0.63333333, -0.63333333, -0.63333333), vec3(0.63333333, 0.63333333, 0.63333333), vec3(-2.0, -0.66666669, 0.66666669)) => vec3(0.0, 0.0, 1.0)
 * smoothstep(vec3(-0.63333333, -0.63333333, -0.63333333), vec3(0.63333333, 1.9, 1.9), vec3(2.0, -2.0, -0.66666669)) => vec3(1.0, 0.0, 0.0)
 * smoothstep(vec3(-0.63333333, -0.63333333, 0.63333333), vec3(1.9, 1.9, 1.9), vec3(0.66666669, 2.0, -2.0)) => vec3(0.5197323, 1.0, 0.0)
 * smoothstep(vec3(0.63333333, 0.63333333, 0.63333333), vec3(1.9, 1.9, 1.9), vec3(-0.66666669, 0.66666669, 2.0)) => vec3(0.0, 0.0020411173, 1.0)
 */
#version 120

void main()
{
  float[distance(smoothstep(vec3(-1.9, -1.9, -1.9), vec3(-0.63333333, -0.63333333, -0.63333333), vec3(-2.0, -0.66666669, 0.66666669)), vec3(0.0, 0.9979589, 1.0)) <= 1.412771e-05 ? 1 : -1] array0;
  float[distance(smoothstep(vec3(-1.9, -1.9, -1.9), vec3(-0.63333333, 0.63333333, 0.63333333), vec3(2.0, -2.0, -0.66666669)), vec3(1.0, 0.0, 0.4802677)) <= 1.1093498e-05 ? 1 : -1] array1;
  float[distance(smoothstep(vec3(-1.9, -1.9, -1.9), vec3(0.63333333, 0.63333333, 1.9), vec3(0.66666669, 2.0, -2.0)), vec3(1.0, 1.0, 0.0)) <= 1.4142135e-05 ? 1 : -1] array2;
  float[distance(smoothstep(vec3(-1.9, -1.9, -1.9), vec3(1.9, 1.9, 1.9), vec3(-0.66666669, 0.66666669, 2.0)), vec3(0.24764164, 0.75235838, 1.0)) <= 1.2756839e-05 ? 1 : -1] array3;
  float[distance(smoothstep(vec3(-0.63333333, -0.63333333, -0.63333333), vec3(0.63333333, 0.63333333, 0.63333333), vec3(-2.0, -0.66666669, 0.66666669)), vec3(0.0, 0.0, 1.0)) <= 9.9999997e-06 ? 1 : -1] array4;
  float[distance(smoothstep(vec3(-0.63333333, -0.63333333, -0.63333333), vec3(0.63333333, 1.9, 1.9), vec3(2.0, -2.0, -0.66666669)), vec3(1.0, 0.0, 0.0)) <= 9.9999997e-06 ? 1 : -1] array5;
  float[distance(smoothstep(vec3(-0.63333333, -0.63333333, 0.63333333), vec3(1.9, 1.9, 1.9), vec3(0.66666669, 2.0, -2.0)), vec3(0.5197323, 1.0, 0.0)) <= 1.1269967e-05 ? 1 : -1] array6;
  float[distance(smoothstep(vec3(0.63333333, 0.63333333, 0.63333333), vec3(1.9, 1.9, 1.9), vec3(-0.66666669, 0.66666669, 2.0)), vec3(0.0, 0.0020411173, 1.0)) <= 1.0000021e-05 ? 1 : -1] array7;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length());
}

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