Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.177402973175 |
| note | Returncode was 1 |
| command | /Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sign-vec2.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sign-vec2.frag: ERROR: 0:15: Array size must be an integer constant expression
ERROR: 0:16: Array size must be an integer constant expression
ERROR: 0:17: Array size must be an integer constant expression
ERROR: 0:18: Use of undeclared identifier 'array0'
ERROR: 0:18: Use of undeclared identifier 'array1'
ERROR: 0:18: Use of undeclared identifier 'array2'
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* sign(vec2(-1.5, -0.75)) => vec2(-1.0, -1.0)
* sign(vec2(0.0, 0.75)) => vec2(0.0, 1.0)
* sign(vec2(1.5, -1.5)) => vec2(1.0, -1.0)
*/
#version 120
void main()
{
float[distance(sign(vec2(-1.5, -0.75)), vec2(-1.0, -1.0)) <= 1.4142135e-05 ? 1 : -1] array0;
float[distance(sign(vec2(0.0, 0.75)), vec2(0.0, 1.0)) <= 9.9999997e-06 ? 1 : -1] array1;
float[distance(sign(vec2(1.5, -1.5)), vec2(1.0, -1.0)) <= 1.4142135e-05 ? 1 : -1] array2;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length());
}
|