Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.22495508194 |
| note | Returncode was 1 |
| command | /Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-float-float-float.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-float-float-float.vert: ERROR: 0:20: Array size must be an integer constant expression
ERROR: 0:21: Array size must be an integer constant expression
ERROR: 0:22: Array size must be an integer constant expression
ERROR: 0:23: Array size must be an integer constant expression
ERROR: 0:24: Array size must be an integer constant expression
ERROR: 0:25: Array size must be an integer constant expression
ERROR: 0:26: Array size must be an integer constant expression
ERROR: 0:27: Array size must be an integer constant expression
ERROR: 0:28: Use of undeclared identifier 'array0'
ERROR: 0:28: Use of undeclared identifier 'array1'
ERROR: 0:28: Use of undeclared identifier 'array2'
ERROR: 0:28: Use of undeclared identifier 'array3'
ERROR: 0:28: Use of undeclared identifier 'array4'
ERROR: 0:28: Use of undeclared identifier 'array5'
ERROR: 0:28: Use of undeclared identifier 'array6'
ERROR: 0:28: Use of undeclared identifier 'array7'
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* refract(-1.0, -1.0, 0.5) => 1.0
* refract(-1.0, -1.0, 2.0) => 1.0
* refract(-1.0, 1.0, 0.5) => -1.0
* refract(-1.0, 1.0, 2.0) => -1.0
* refract(1.0, -1.0, 0.5) => 1.0
* refract(1.0, -1.0, 2.0) => 1.0
* refract(1.0, 1.0, 0.5) => -1.0
* refract(1.0, 1.0, 2.0) => -1.0
*/
#version 120
void main()
{
float[distance(refract(-1.0, -1.0, 0.5), 1.0) <= 9.9999997e-06 ? 1 : -1] array0;
float[distance(refract(-1.0, -1.0, 2.0), 1.0) <= 9.9999997e-06 ? 1 : -1] array1;
float[distance(refract(-1.0, 1.0, 0.5), -1.0) <= 9.9999997e-06 ? 1 : -1] array2;
float[distance(refract(-1.0, 1.0, 2.0), -1.0) <= 9.9999997e-06 ? 1 : -1] array3;
float[distance(refract(1.0, -1.0, 0.5), 1.0) <= 9.9999997e-06 ? 1 : -1] array4;
float[distance(refract(1.0, -1.0, 2.0), 1.0) <= 9.9999997e-06 ? 1 : -1] array5;
float[distance(refract(1.0, 1.0, 0.5), -1.0) <= 9.9999997e-06 ? 1 : -1] array6;
float[distance(refract(1.0, 1.0, 2.0), -1.0) <= 9.9999997e-06 ? 1 : -1] array7;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length());
}
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