Results for spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec2-vec2.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.242270946503
note
Returncode was 1
command
/Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec2-vec2.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec2-vec2.frag: ERROR: 0:16: Array size must be a constant
  • ERROR: 0:17: Array size must be a constant
  • ERROR: 0:18: Array size must be a constant
  • ERROR: 0:19: Array size must be a constant
  • ERROR: 0:20: Use of undeclared identifier 'array0'
  • ERROR: 0:20: Use of undeclared identifier 'array1'
  • ERROR: 0:20: Use of undeclared identifier 'array2'
  • ERROR: 0:20: Use of undeclared identifier 'array3'
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec2-vec2.frag: ERROR: 0:16: Array size must be a constant
ERROR: 0:17: Array size must be a constant
ERROR: 0:18: Array size must be a constant
ERROR: 0:19: Array size must be a constant
ERROR: 0:20: Use of undeclared identifier 'array0'
ERROR: 0:20: Use of undeclared identifier 'array1'
ERROR: 0:20: Use of undeclared identifier 'array2'
ERROR: 0:20: Use of undeclared identifier 'array3'



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * outerProduct(vec2(-0.1, -1.2), vec2(-0.1, -1.2)) => mat2(0.010000001, 0.12, 0.12, 1.4400001)
 * outerProduct(vec2(-0.1, -1.2), vec2(-0.41999999, 0.47999999)) => mat2(0.041999999, 0.50400001, -0.048, -0.57600003)
 * outerProduct(vec2(-0.41999999, 0.47999999), vec2(-0.1, -1.2)) => mat2(0.041999999, -0.048, 0.50400001, -0.57600003)
 * outerProduct(vec2(-0.41999999, 0.47999999), vec2(-0.41999999, 0.47999999)) => mat2(0.17639999, -0.20159999, -0.20159999, 0.2304)
 */
#version 120

void main()
{
  float[pow(distance(outerProduct(vec2(-0.1, -1.2), vec2(-0.1, -1.2))[0], vec2(0.010000001, 0.12)), 2) + pow(distance(outerProduct(vec2(-0.1, -1.2), vec2(-0.1, -1.2))[1], vec2(0.12, 1.4400001)), 2) <= 2.1024998e-10 ? 1 : -1] array0;
  float[pow(distance(outerProduct(vec2(-0.1, -1.2), vec2(-0.41999999, 0.47999999))[0], vec2(0.041999999, 0.50400001)), 2) + pow(distance(outerProduct(vec2(-0.1, -1.2), vec2(-0.41999999, 0.47999999))[1], vec2(-0.048, -0.57600003)), 2) <= 5.8986017e-11 ? 1 : -1] array1;
  float[pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec2(-0.1, -1.2))[0], vec2(0.041999999, -0.048)), 2) + pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec2(-0.1, -1.2))[1], vec2(0.50400001, -0.57600003)), 2) <= 5.8986017e-11 ? 1 : -1] array2;
  float[pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec2(-0.41999999, 0.47999999))[0], vec2(0.17639999, -0.20159999)), 2) + pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec2(-0.41999999, 0.47999999))[1], vec2(-0.20159999, 0.2304)), 2) <= 1.6548622e-11 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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