Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.25554895401 | 
| note | Returncode was 1  | 
| command | /Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-vec2-float.vert pass 1.20  | 
| errors | 
  | 
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-vec2-float.vert: ERROR: 0:18: Array size must be an integer constant expression
ERROR: 0:19: Array size must be an integer constant expression
ERROR: 0:20: Array size must be an integer constant expression
ERROR: 0:21: Array size must be an integer constant expression
ERROR: 0:22: Array size must be an integer constant expression
ERROR: 0:23: Array size must be an integer constant expression
ERROR: 0:24: Use of undeclared identifier 'array0'
ERROR: 0:24: Use of undeclared identifier 'array1'
ERROR: 0:24: Use of undeclared identifier 'array2'
ERROR: 0:24: Use of undeclared identifier 'array3'
ERROR: 0:24: Use of undeclared identifier 'array4'
ERROR: 0:24: Use of undeclared identifier 'array5'
Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (vec2(-0.1, -1.2) - 0.0) => vec2(-0.1, -1.2)
 * (vec2(-0.1, -1.2) - -1.33) => vec2(1.23, 0.13)
 * (vec2(-0.1, -1.2) - 0.85000002) => vec2(-0.95000005, -2.0500002)
 * (vec2(-0.41999999, 0.47999999) - 0.0) => vec2(-0.41999999, 0.47999999)
 * (vec2(-0.41999999, 0.47999999) - -1.33) => vec2(0.91000009, 1.8100001)
 * (vec2(-0.41999999, 0.47999999) - 0.85000002) => vec2(-1.27, -0.37000003)
 */
#version 120
void main()
{
  float[distance((vec2(-0.1, -1.2) - 0.0), vec2(-0.1, -1.2)) <= 1.2041595e-05 ? 1 : -1] array0;
  float[distance((vec2(-0.1, -1.2) - -1.33), vec2(1.23, 0.13)) <= 1.2368509e-05 ? 1 : -1] array1;
  float[distance((vec2(-0.1, -1.2) - 0.85000002), vec2(-0.95000005, -2.0500002)) <= 2.2594249e-05 ? 1 : -1] array2;
  float[distance((vec2(-0.41999999, 0.47999999) - 0.0), vec2(-0.41999999, 0.47999999)) <= 6.3780876e-06 ? 1 : -1] array3;
  float[distance((vec2(-0.41999999, 0.47999999) - -1.33), vec2(0.91000009, 1.8100001)) <= 2.0258827e-05 ? 1 : -1] array4;
  float[distance((vec2(-0.41999999, 0.47999999) - 0.85000002), vec2(-1.27, -0.37000003)) <= 1.3228e-05 ? 1 : -1] array5;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}
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