Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.219324827194 |
| note | Returncode was 1 |
| command | /Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-float-vec3.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-float-vec3.frag: ERROR: 0:18: Array size must be an integer constant expression
ERROR: 0:19: Array size must be an integer constant expression
ERROR: 0:20: Array size must be an integer constant expression
ERROR: 0:21: Array size must be an integer constant expression
ERROR: 0:22: Array size must be an integer constant expression
ERROR: 0:23: Array size must be an integer constant expression
ERROR: 0:24: Use of undeclared identifier 'array0'
ERROR: 0:24: Use of undeclared identifier 'array1'
ERROR: 0:24: Use of undeclared identifier 'array2'
ERROR: 0:24: Use of undeclared identifier 'array3'
ERROR: 0:24: Use of undeclared identifier 'array4'
ERROR: 0:24: Use of undeclared identifier 'array5'
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (0.0 - vec3(-0.029999999, -0.85000002, -0.94)) => vec3(0.029999999, 0.85000002, 0.94)
* (0.0 - vec3(1.67, 0.66000003, 1.87)) => vec3(-1.67, -0.66000003, -1.87)
* (-1.33 - vec3(-0.029999999, -0.85000002, -0.94)) => vec3(-1.3000001, -0.48000002, -0.39000005)
* (-1.33 - vec3(1.67, 0.66000003, 1.87)) => vec3(-3.0, -1.99, -3.2)
* (0.85000002 - vec3(-0.029999999, -0.85000002, -0.94)) => vec3(0.88, 1.7, 1.79)
* (0.85000002 - vec3(1.67, 0.66000003, 1.87)) => vec3(-0.81999993, 0.19, -1.02)
*/
#version 120
void main()
{
float[distance((0.0 - vec3(-0.029999999, -0.85000002, -0.94)), vec3(0.029999999, 0.85000002, 0.94)) <= 1.267675e-05 ? 1 : -1] array0;
float[distance((0.0 - vec3(1.67, 0.66000003, 1.87)), vec3(-1.67, -0.66000003, -1.87)) <= 2.5925663e-05 ? 1 : -1] array1;
float[distance((-1.33 - vec3(-0.029999999, -0.85000002, -0.94)), vec3(-1.3000001, -0.48000002, -0.39000005)) <= 1.4396182e-05 ? 1 : -1] array2;
float[distance((-1.33 - vec3(1.67, 0.66000003, 1.87)), vec3(-3.0, -1.99, -3.2)) <= 4.8166479e-05 ? 1 : -1] array3;
float[distance((0.85000002 - vec3(-0.029999999, -0.85000002, -0.94)), vec3(0.88, 1.7, 1.79)) <= 2.6207823e-05 ? 1 : -1] array4;
float[distance((0.85000002 - vec3(1.67, 0.66000003, 1.87)), vec3(-0.81999993, 0.19, -1.02)) <= 1.3224598e-05 ? 1 : -1] array5;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}
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