Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.313763141632 |
| note | Returncode was 1 |
| command | /Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-neg-vec3.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-neg-vec3.vert: ERROR: 0:14: Array size must be an integer constant expression
ERROR: 0:15: Array size must be an integer constant expression
ERROR: 0:16: Use of undeclared identifier 'array0'
ERROR: 0:16: Use of undeclared identifier 'array1'
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (- vec3(-0.029999999, -0.85000002, -0.94)) => vec3(0.029999999, 0.85000002, 0.94)
* (- vec3(1.67, 0.66000003, 1.87)) => vec3(-1.67, -0.66000003, -1.87)
*/
#version 120
void main()
{
float[distance((- vec3(-0.029999999, -0.85000002, -0.94)), vec3(0.029999999, 0.85000002, 0.94)) <= 1.267675e-05 ? 1 : -1] array0;
float[distance((- vec3(1.67, 0.66000003, 1.87)), vec3(-1.67, -0.66000003, -1.87)) <= 2.5925663e-05 ? 1 : -1] array1;
gl_Position = vec4(array0.length() + array1.length());
}
|