Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.446364879608 |
note | Returncode was 1 |
command | /Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-neg-float.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-neg-float.vert: ERROR: 0:15: Array size must be an integer constant expression ERROR: 0:16: Array size must be an integer constant expression ERROR: 0:17: Array size must be an integer constant expression ERROR: 0:18: Use of undeclared identifier 'array0' ERROR: 0:18: Use of undeclared identifier 'array1' ERROR: 0:18: Use of undeclared identifier 'array2' Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (- 0.0) => -0 * (- -1.33) => 1.33 * (- 0.85000002) => -0.85000002 */ #version 120 void main() { float[distance((- 0.0), -0) <= 0.0 ? 1 : -1] array0; float[distance((- -1.33), 1.33) <= 1.33e-05 ? 1 : -1] array1; float[distance((- 0.85000002), -0.85000002) <= 8.5000001e-06 ? 1 : -1] array2; gl_Position = vec4(array0.length() + array1.length() + array2.length()); } |