Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.32225394249 |
note | Returncode was 1 |
command | /Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-vec3-vec3.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-vec3-vec3.frag: ERROR: 0:16: Array size must be an integer constant expression ERROR: 0:17: Array size must be an integer constant expression ERROR: 0:18: Array size must be an integer constant expression ERROR: 0:19: Array size must be an integer constant expression ERROR: 0:20: Use of undeclared identifier 'array0' ERROR: 0:20: Use of undeclared identifier 'array1' ERROR: 0:20: Use of undeclared identifier 'array2' ERROR: 0:20: Use of undeclared identifier 'array3' Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (vec3(-0.029999999, -0.85000002, -0.94) * vec3(-0.029999999, -0.85000002, -0.94)) => vec3(0.00089999998, 0.72250003, 0.8836) * (vec3(-0.029999999, -0.85000002, -0.94) * vec3(1.67, 0.66000003, 1.87)) => vec3(-0.050099999, -0.56100005, -1.7578) * (vec3(1.67, 0.66000003, 1.87) * vec3(-0.029999999, -0.85000002, -0.94)) => vec3(-0.050099999, -0.56100005, -1.7578) * (vec3(1.67, 0.66000003, 1.87) * vec3(1.67, 0.66000003, 1.87)) => vec3(2.7888999, 0.43560004, 3.4969001) */ #version 120 void main() { float[distance((vec3(-0.029999999, -0.85000002, -0.94) * vec3(-0.029999999, -0.85000002, -0.94)), vec3(0.00089999998, 0.72250003, 0.8836)) <= 1.1413834e-05 ? 1 : -1] array0; float[distance((vec3(-0.029999999, -0.85000002, -0.94) * vec3(1.67, 0.66000003, 1.87)), vec3(-0.050099999, -0.56100005, -1.7578)) <= 1.845831e-05 ? 1 : -1] array1; float[distance((vec3(1.67, 0.66000003, 1.87) * vec3(-0.029999999, -0.85000002, -0.94)), vec3(-0.050099999, -0.56100005, -1.7578)) <= 1.845831e-05 ? 1 : -1] array2; float[distance((vec3(1.67, 0.66000003, 1.87) * vec3(1.67, 0.66000003, 1.87)), vec3(2.7888999, 0.43560004, 3.4969001)) <= 4.4939981e-05 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |