Results for spec/glsl-1.20/compiler/built-in-functions/op-mult-float-float.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.360071182251
note
Returncode was 1
command
/Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-float-float.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-float-float.vert: ERROR: 0:21: Array size must be an integer constant expression
  • ERROR: 0:22: Array size must be an integer constant expression
  • ERROR: 0:23: Array size must be an integer constant expression
  • ERROR: 0:24: Array size must be an integer constant expression
  • ERROR: 0:25: Array size must be an integer constant expression
  • ERROR: 0:26: Array size must be an integer constant expression
  • ERROR: 0:27: Array size must be an integer constant expression
  • ERROR: 0:28: Array size must be an integer constant expression
  • ERROR: 0:29: Array size must be an integer constant expression
  • ERROR: 0:30: Use of undeclared identifier 'array0'
  • ERROR: 0:30: Use of undeclared identifier 'array1'
  • ERROR: 0:30: Use of undeclared identifier 'array2'
  • ERROR: 0:30: Use of undeclared identifier 'array3'
  • ERROR: 0:30: Use of undeclared identifier 'array4'
  • ERROR: 0:30: Use of undeclared identifier 'array5'
  • ERROR: 0:30: Use of undeclared identifier 'array6'
  • ERROR: 0:30: Use of undeclared identifier 'array7'
  • ERROR: 0:30: Use of undeclared identifier 'array8'
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-float-float.vert: ERROR: 0:21: Array size must be an integer constant expression
ERROR: 0:22: Array size must be an integer constant expression
ERROR: 0:23: Array size must be an integer constant expression
ERROR: 0:24: Array size must be an integer constant expression
ERROR: 0:25: Array size must be an integer constant expression
ERROR: 0:26: Array size must be an integer constant expression
ERROR: 0:27: Array size must be an integer constant expression
ERROR: 0:28: Array size must be an integer constant expression
ERROR: 0:29: Array size must be an integer constant expression
ERROR: 0:30: Use of undeclared identifier 'array0'
ERROR: 0:30: Use of undeclared identifier 'array1'
ERROR: 0:30: Use of undeclared identifier 'array2'
ERROR: 0:30: Use of undeclared identifier 'array3'
ERROR: 0:30: Use of undeclared identifier 'array4'
ERROR: 0:30: Use of undeclared identifier 'array5'
ERROR: 0:30: Use of undeclared identifier 'array6'
ERROR: 0:30: Use of undeclared identifier 'array7'
ERROR: 0:30: Use of undeclared identifier 'array8'



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (0.0 * 0.0) => 0.0
 * (0.0 * -1.33) => -0
 * (0.0 * 0.85000002) => 0.0
 * (-1.33 * 0.0) => -0
 * (-1.33 * -1.33) => 1.7689002
 * (-1.33 * 0.85000002) => -1.1305001
 * (0.85000002 * 0.0) => 0.0
 * (0.85000002 * -1.33) => -1.1305001
 * (0.85000002 * 0.85000002) => 0.72250003
 */
#version 120

void main()
{
  float[distance((0.0 * 0.0), 0.0) <= 0.0 ? 1 : -1] array0;
  float[distance((0.0 * -1.33), -0) <= 0.0 ? 1 : -1] array1;
  float[distance((0.0 * 0.85000002), 0.0) <= 0.0 ? 1 : -1] array2;
  float[distance((-1.33 * 0.0), -0) <= 0.0 ? 1 : -1] array3;
  float[distance((-1.33 * -1.33), 1.7689002) <= 1.7689001e-05 ? 1 : -1] array4;
  float[distance((-1.33 * 0.85000002), -1.1305001) <= 1.1305001e-05 ? 1 : -1] array5;
  float[distance((0.85000002 * 0.0), 0.0) <= 0.0 ? 1 : -1] array6;
  float[distance((0.85000002 * -1.33), -1.1305001) <= 1.1305001e-05 ? 1 : -1] array7;
  float[distance((0.85000002 * 0.85000002), 0.72250003) <= 7.2250004e-06 ? 1 : -1] array8;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length());
}

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