Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.247766971588 |
note | Returncode was 1 |
command | /Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-vec2-vec2.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-vec2-vec2.frag: ERROR: 0:16: Array size must be an integer constant expression ERROR: 0:17: Array size must be an integer constant expression ERROR: 0:18: Array size must be an integer constant expression ERROR: 0:19: Array size must be an integer constant expression ERROR: 0:20: Use of undeclared identifier 'array0' ERROR: 0:20: Use of undeclared identifier 'array1' ERROR: 0:20: Use of undeclared identifier 'array2' ERROR: 0:20: Use of undeclared identifier 'array3' Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (vec2(-0.1, -1.2) / vec2(-0.1, -1.2)) => vec2(1.0, 1.0) * (vec2(-0.1, -1.2) / vec2(-0.41999999, 0.47999999)) => vec2(0.23809525, -2.5000002) * (vec2(-0.41999999, 0.47999999) / vec2(-0.1, -1.2)) => vec2(4.1999998, -0.39999998) * (vec2(-0.41999999, 0.47999999) / vec2(-0.41999999, 0.47999999)) => vec2(1.0, 1.0) */ #version 120 void main() { float[distance((vec2(-0.1, -1.2) / vec2(-0.1, -1.2)), vec2(1.0, 1.0)) <= 1.4142135e-05 ? 1 : -1] array0; float[distance((vec2(-0.1, -1.2) / vec2(-0.41999999, 0.47999999)), vec2(0.23809525, -2.5000002)) <= 2.5113124e-05 ? 1 : -1] array1; float[distance((vec2(-0.41999999, 0.47999999) / vec2(-0.1, -1.2)), vec2(4.1999998, -0.39999998)) <= 4.219004e-05 ? 1 : -1] array2; float[distance((vec2(-0.41999999, 0.47999999) / vec2(-0.41999999, 0.47999999)), vec2(1.0, 1.0)) <= 1.4142135e-05 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |