Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.143281936646 |
| note | Returncode was 1 |
| command | /Users/mks/Downloads/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-float.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-float-float.vert: ERROR: 0:18: Array size must be an integer constant expression
ERROR: 0:19: Array size must be an integer constant expression
ERROR: 0:20: Array size must be an integer constant expression
ERROR: 0:21: Array size must be an integer constant expression
ERROR: 0:22: Array size must be an integer constant expression
ERROR: 0:23: Array size must be an integer constant expression
ERROR: 0:24: Use of undeclared identifier 'array0'
ERROR: 0:24: Use of undeclared identifier 'array1'
ERROR: 0:24: Use of undeclared identifier 'array2'
ERROR: 0:24: Use of undeclared identifier 'array3'
ERROR: 0:24: Use of undeclared identifier 'array4'
ERROR: 0:24: Use of undeclared identifier 'array5'
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (0.0 / -1.33) => -0
* (0.0 / 0.85000002) => 0.0
* (-1.33 / -1.33) => 1.0
* (-1.33 / 0.85000002) => -1.5647058
* (0.85000002 / -1.33) => -0.63909775
* (0.85000002 / 0.85000002) => 1.0
*/
#version 120
void main()
{
float[distance((0.0 / -1.33), -0) <= 0.0 ? 1 : -1] array0;
float[distance((0.0 / 0.85000002), 0.0) <= 0.0 ? 1 : -1] array1;
float[distance((-1.33 / -1.33), 1.0) <= 9.9999997e-06 ? 1 : -1] array2;
float[distance((-1.33 / 0.85000002), -1.5647058) <= 1.5647058e-05 ? 1 : -1] array3;
float[distance((0.85000002 / -1.33), -0.63909775) <= 6.3909774e-06 ? 1 : -1] array4;
float[distance((0.85000002 / 0.85000002), 1.0) <= 9.9999997e-06 ? 1 : -1] array5;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}
|